Open StatiS opened 5 years ago
Visual Studio Code is probably your best choice for Haxe and Unreal.hx these days. There's Haxe plugins available for code completion that should work with unreal.hx also. Also there is a hxcpp debugger fork and live reload plugin available in the plugin but i have not tried them yet.
What code editor are you guys running, what would you recommend? How are you handling debugging and live reloading? And is it possible to setup code completion for Unreal and UnrealHx features (Classess, annotations, ...)?
Sorry for the newbie questions, I'm just getting started with haxe and unreal development.