Open RPG3D opened 6 years ago
Hi there! We don't support it for now. Hxcpp - which is the target we use on the Haxe-side - supports both of them, so in theory there may not be much we will have to do to support it - just some work on the Build.cs and UhxBuild sides to pass the right flags to both build Haxe as a static library, and consume that static library on the Unreal build process) There was an old patch to support it on Android, but I believe it was never finished. If anyone is interested in trying it, I'll be happy to help with troubleshooting it
does unreal.hx support Android & iOS ?