Open prophnoran opened 4 years ago
Interesting - I think I see where you're going - keen to hear more thoughts here, thanks!
I think that there are two ideas here actually, which can be separated out. One is like this:
1) completing an AQ that touches an area gives you 1 star towards 'mastering' that area. If you have 5 (e.g.) stars in an area, you're considered to have mastered it. You can see your progress towards mastering areas with aq mastery
.
2) When you're granted an AQ, there is a bias towards sending you to areas you have not mastered:
exp(-# of stars)
k
is the fewest number of stars you have any area, the area you get is chosen u.a.r. from all areas in which you have k
stars.Maybe you can turn this off with aq bias
.
I think that might already help with AQ a bit, as you are likely to be given new areas to explore!
I will think more about the finiteness problem and get back to you.
Question @anhegofcherek : about how many different areas might an aq go to today?
123 areas, 34 flagged AREA_NOAQUEST, so 89 in total?
Mostly of the NOAQ ones are clan halls / quest / core game things, but there's a few that slightly surprise me - Kahsha, The Vale, Ulgoland, etc.
I suspect because of their relative difficulty...
A full set of AQEQ is roughly 500 aquests, right?
@anhegofcherek does that 500 number seem right? Order of magnitude?
@prophnoran Sorry I missed this!
3 max pieces, each one is 100 aqp to buy and 31 enchants at 200 aqp each, so 3 * (100 + 31 * 200)
is 3 * 6300
is 18900 aqp
Mean aqp reward for non-PKer who hasn't gated is 35 aqp, 18900/35
is 540, so yep, 500 is about right!
How is aq target chosen? I assume it's random, but is it
I suggest changing auto questing in the following way:
1) When you succeed in an autoquest that goes through a particular area, it gives you credit towards 'mastering' that area 2) Once you've 'mastered' an area, you don't get quests there anymore 3) Your total AQPs become non-consumable, i.e., they're things you can redistribute them to your AQ as you like. 4) Mastering ~all areas gives as many aqps as you need for maxed-out aqeq 5) Get rid of the aquest timer
The idea is from a general feeling I have that exploring something once is fun, but once you've done an area several times then it's just sort of rote; aq as written is sort of re-using the content (areas) over and over. But, it's also a good way of rewarding/incentivizing exploring new areas. I'd like to reconcile these two things.
Here are some issues:
1) I'm not sure how to make it interact with the other use of aquest points aside from aqeq: restrings! 2) It sort of devalues or obviates aqp tokens (as quest prizes) that exist today 3) It isn't clear how to make this interact with new areas
I don't think these are insurmountable! But more thought is needed.