prophecymud / ideas

Ideas for gameplay improvements. A replacement for the in-game Idea board.
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Make managing hunger/thirst be a bonus, and remove penalties / annoyances #51

Closed anhegofcherek closed 4 years ago

anhegofcherek commented 4 years ago

As per #10 - I don't want to get rid of hunger/thirst - I don't want to make food, fountains, quest jugs etc. worthless and pointless - BUT I don't want it to be an annoyance.

What I like is the idea of a system that you can totally ignore if you want to, and that's fine, BUT if you deal with it and manage it, then you benefit.

That way if you're new, if you're on a phone or something, whatever inconveniences, it doesn't cause you problems and spam, BUT if you're an experienced player, you can benefit by addressing things.

What I think I'd like to do is something like this:

  1. Reduce the penalties for being hungry/thirsty - no harm should come to you, but maybe natural regeneration is slowed
  2. Allow toggling whether you see hunger/thirst messages

That way:

How's that sound?

Ranfir commented 4 years ago

What are your thoughts on #50 as an alternative?

Ranfir commented 4 years ago

I see the appeal of your idea. How about have the hunger / thirst message fire once when the player becomes hungry/thirsty?

Additionally, have the player's hunger/thirst status appear under the affects command instead of a nag message each tick, like so:

You are affected by the following spells:
Spell: detect magic   : modifies none by 0 for 44 hours
Spell: detect hidden  : modifies none by 0 for 44 hours
Spell: detect invis   : modifies none by 0 for 44 hours
Spell: fly            : modifies none by 0 permanently

You are affected by the following conditions:
Hunger: reduces health regeneration by 50%.
Thirst: reduces health regeneration by 50%.
grekan commented 4 years ago

I see the appeal of your idea. How about have the hunger / thirst message fire once when the player becomes hungry/thirsty?

Additionally, have the player's hunger/thirst status appear under the affects command instead of a nag message each tick, like so:

You are affected by the following spells:
Spell: detect magic   : modifies none by 0 for 44 hours
Spell: detect hidden  : modifies none by 0 for 44 hours
Spell: detect invis   : modifies none by 0 for 44 hours
Spell: fly            : modifies none by 0 permanently

You are affected by the following conditions:
Hunger: reduces health regeneration by 50%.
Thirst: reduces health regeneration by 50%.

I love this idea.

anhegofcherek commented 4 years ago

Additionally, have the player's hunger/thirst status appear under the affects command

It already appears in score - why move it?

prophnoran commented 4 years ago

It already appears in score - why move it?

I like the idea of putting it in affects: I almost never use score, and hunger/thirst feels like it fits in with other stuff in aff.

Perhaps also it could be added as a prompt flag :).

anhegofcherek commented 4 years ago

The original idea as posted is now (basically) a thing thanks to metabolism and removal of hunger/thirst damage

Could y'all migrate discussion about changes to how it's displayed to their own thread(s) as you feel appropriate please?