Open Ranfir opened 4 years ago
So this is general Prophecy behaviour!
I can see why you don't like it, and I don't disagree
I'd be a bit sad about the impact on the Boktor poisons though...
Ah, right. I forgot about that. And it would certainly impact an area that I was a builder for...
I think what I would want is an easy way to remove duplicate keys from a keyring. But maybe we should just give all keyrings 0% weight modifiers, and I can just deal with my OCD.
I think what I would want is an easy way to remove duplicate keys from a keyring.
I can definitely get behind that!
I find interacting with lots of objects can get frustrating fast. I'm not sure if/what/how to deal with it well though.
MXP kind of helped here by making everything clickable, but also yikes.
One (tangential) idea I had was that a web interface made it much easier to pack more information in - imagine an "inventory" page that showed your full inventory tree, and you could click-to-id, expand/collapse, etc. - that isn't coming any time soon though and doesn't address the core issue.
I don't actually even remember what units "weight" is supposed to be in...
Mind if I punt this over to ideas?
I don't want to dismiss it, but I think we're in the realm of "actually this is how it's always been and it's not clear that it's broken, but maybe we could make some different choices and tradeoffs"
Agreed. To the ideas board.
@Ranfir Looking back at this:
get 20. keyring
right?
I have in my inventory 3 keys that stack that are clearly different from one another: