prophecymud / ideas

Ideas for gameplay improvements. A replacement for the in-game Idea board.
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character creation revamp #80

Open Ranfir opened 4 years ago

Ranfir commented 4 years ago

1/ Most people don't remember all the lore! I knew I wanted to play a drasnian (because who doesn't love silk?) but I forgot which god they followed off the top of my head (well it sure wasn't Torak, at least).

You need more introduction here, this a complex world and you need some pre-intro that explains the state of things, the major races, the gods, which races worship which gods, and all that jazz.

I restarted character creation a few times to find the drasnians. Then I tried to customize and was immediately lost because I don't understand anything about what's important in this game. I'm coming in cold so I have no idea what would make sense.

-- PotatoBatteryHorse's response to a reddit post.

Currently, character creation is a cascade of choices:

  1. Select your God
  2. Select your Race
  3. Select your Class

The choice that most player are likely care about the most is their class (or at least a broad generalization of their class's skills), but under the current system, that choice comes last, and the previous choices can restrict what classes are open to the player. Character creation should start with players picking a character archetype, e.g.

Character classes

Melee Specialist

Single Wielders

Dual Wielders

Rogues

Magic Specialist

Magic/Melee

grekan commented 4 years ago

I like the above idea. If we don't change the order, perhaps we could put reminders of who gods are or races.

Also,

I think character creation could use even more of a revamp than that. A default package that is more than 1000exp/lvl might be good. Even if it ends up being shy some good skills, something closer to 3k for most classes would probably be better. So new players really could select "Default" and move on.