Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
Could you please describe what you were doing to create the crash and post
report in
-debug mode please.
Original comment by ShaiTanMalkier@gmail.com
on 8 Jun 2009 at 10:50
D:\Users\user\Documents\AUT\Distributed System\RunUO>RunUO-64bit.exe -debug
RunUO - [www.runuo.com] Version 2.0, Build 3344.39093
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Core: Optimizing for 4 64-bit processors
Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...done (2992 items, 818 mobiles)
Regions: Loading...done
World: Loading...Error:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.World.Load()
at Server.ScriptCompiler.Compile(Boolean debug, Boolean cache)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
Unhandled Exception: System.IO.EndOfStreamException: Unable to read beyond the e
nd of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.World.Load()
at Server.ScriptCompiler.Compile(Boolean debug, Boolean cache)
at Server.Core.Main(String[] args)
Is that what you would like?
it seems something wrong with the client reader, it is weird that after updated
the
server, The Razor cannot load the client as well, it saids:"Unable to launch the
client specified. (Error: UNKNWN_ERROR) TwoD: "-null-"
Confusing.......
by the way, my system is vista 64, and use 64 bits server.
Original comment by zjay...@gmail.com
on 9 Jun 2009 at 2:25
Hmm strange. I am running XP Pro x64 and have no issues. Seems strange that
once
you updated the server razor won't work properly. Since the two are completely
different programs.
What UO client version are you using?
Have you tried to use a save backup? Maybe you have a bad save file for UO to
not
load properly.
I don't know why Razor won't work now. RunUO don't effect Razor's ability to
load
the client in any way.
Have you went over all the files again to make sure you didn't miss something?
Original comment by ShaiTanMalkier@gmail.com
on 9 Jun 2009 at 5:30
Yea, I absolutely agree with you, I have no idea why Razor doesn't work as
well.....
Maybe something wrong with my client, so ignore this problem plesae.
If anything going well, I will let you know....
Thank you
Original comment by zjay...@gmail.com
on 9 Jun 2009 at 9:40
I've changed another client, but it is the same question.
Would you mind upload yours client related files here, so i can test them if it
is
real the problem of server or client.
Original comment by zjay...@gmail.com
on 9 Jun 2009 at 11:02
Have you tried to download a fresh copy of the server svn and compile it to see
if
there is any problem with it?
Have you tried to uninstall UO and or razor and reinstall UO and or razor to
see if
that fixes it?
I am currently running UO Client 6.0.13.0 (Patch 76) and Razor version
1.0.11.38374.
Original comment by ShaiTanMalkier@gmail.com
on 9 Jun 2009 at 9:03
I tried another version of ronuo, it works fine. So I guess something wrong
with the
client loader part, especially when loading then world part.
* Multi.idx
* Multi.mul
* VerData.mul
* TileData.mul
* Map*.mul //cannot read this part
* StaIdx*.mul
* Statics*.mul
* MapDif*.mul
* MapDifL*.mul
* StaDif*.mul
* StaDifL*.mul
* StaDifI*.mul
Original comment by zjay...@gmail.com
on 10 Jun 2009 at 1:40
[deleted comment]
What client version of UO are you using? This release is designed to be used
with
clients newer than 6.0.0.0..
From the information that you have given me I don't know what is wrong with your
server. If you would tell me what UO client you are running that would help out
some. Also are there any customs? Or is it just plain as you downloaded it?
Have
you made any edits to any of the files?
Your first post said that there was a null reference error in
ChampionSpawnController.cs but you have yet to tell me what you or someone else
did
when it crashed.
There are new sections in Serialize and Deserialize sections in
ChampionSpawnController.cs. Did you add those in?
Have you dbl checked all the files to make sure they are up to date with the SVN
files? And to make sure you didn't miss something.
More information is needed for me to give you answers that you are looking for.
Original comment by ShaiTanMalkier@gmail.com
on 10 Jun 2009 at 4:24
I think My client version is 6.0.13.0 (patch 76), Can I add your gmail account,
so we
can talk on Gtalk.
zjaybbs@gmail.com is mine
Original comment by zjay...@gmail.com
on 10 Jun 2009 at 4:26
All problems were solved!!
I just create a new folder and update the server to the new one, it works fine.
so the problem is that the saved world is not work well with the new server, it
would
be fine delete all the backup world and account info.
Original comment by zjay...@gmail.com
on 10 Jun 2009 at 6:34
Original comment by ShaiTanMalkier@gmail.com
on 11 Jun 2009 at 9:27
Original issue reported on code.google.com by
zjay...@gmail.com
on 8 Jun 2009 at 1:57