Closed GoogleCodeExporter closed 9 years ago
The talisman code isn't mine. It is a part of Malganis Mondain's Legacy. The
RunUO Devs are working on a new Talisman code so they work as per OSI. As soon
as they release the Talismans the whole talisman code will be revamped to match
RunUO's code. So those inconsistancies will be fixed at that time.
There is 2 bless codes for 2 different things. LootType blessing is just that.
Blessing the item so anyone can use it. And the BlessedFor is for blessing for
certain individyal characters. Which allows the name to be placed on the
talisman. And restrict usage to that character.
Yes there are flaws in some of the code that does not follow OSI 100%. There
are many aspects of RunUO that don't follow OSI 100%. There is little point in
me fixing code that will be totally rewritten in the future (hopefully soon).
But I will check the owned by noone tag.
Original comment by ShaiTanMalkier@gmail.com
on 14 Jan 2011 at 4:56
Issue fixed with Owned by tag. Will be available in next update.
Original comment by ShaiTanMalkier@gmail.com
on 14 Jan 2011 at 5:57
[deleted comment]
I recognize that a lot of it doesn't match OSI, and I had no idea that the code
was about to be rewritten. I, in fact, assumed they were not going to
re-approach the code or I never would have posted to begin with.
Since I thought it was sort of set the way it was in terms of development, and
we were already in the code in that very area, I figured I'd just let you know
as another thing that could be done at the same time. Maybe I didn't present
it well, but I'm not looking to fix every single thing to be just like OSI; I
just thought I'd bring it up since there was a real issue to fix in the same
spot, and I felt the multiple tags make the item harder to read. Not a big
deal, just thought since we were there.
As for the bless tags, blessedfor and loottype.blessed both have the same
effect, as long as blessedfor is the current character. The only difference
between the two is the effect on one character versus any character. If you
look at the props on an item that's been targetted with a personal bless deed,
you can see what I mean. Blessedfor can handle the needs of blessing and the
ownedby tag, loottype.blessed isn't necessary. Now, that said, I understand
that the codes going to be changed, it's not hurting anything, and you're not
worried about aesthetic or OSI changes anyway. Not a problem, just wanted to
share what I discovered.
Anyway, no worries, none of it's hurting anything, and as you said the talisman
code is being rewritten, which I didn't know. Just thought I'd share what I
found out since I had already done the work.. it doesn't affect me either way,
I made the changes on my server already anyway, just thought I'd share with
everyone else.
Original comment by xtraora...@gmail.com
on 14 Jan 2011 at 6:25
Original issue reported on code.google.com by
xtraora...@gmail.com
on 13 Jan 2011 at 11:48