Closed chetu3319 closed 4 years ago
MRTKOculusConfig:
instance
CustomHandMaterial
OculusQuestInputManager:
Upon material update, there is a visible transition glitch. I assume there to be a better way to update the material on hands instead of calling RemoveAllHAndDevices() function.
RemoveAllHAndDevices()
MRTKOculusConfig:
instance
variable which holds the clone of the config file.CustomHandMaterial
variable which on modification fire an event.OculusQuestInputManager: