proxeeus / panda-zonewalk

Automatically exported from code.google.com/p/panda-zonewalk
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bad frame rates #12

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Overall frame rates have been dropping continously with the addition of more 
and more features (texture animation, transparency, collision detection, 
placeables). In some of the larger zones this is beginning to make zonewalk 
unusable even on a fast PC.

Need to evaluate several changes:

Quick Fix: introduce a far plane + fogging (toggle)
Long term: either see if the bsp tree and pvs info included in the original 
files can be leveraged to limit the loading of the render pipeline and 
collision detection system or impleent something from scratch (portals? octree?)

Original issue reported on code.google.com by Gedol...@gmail.com on 16 Dec 2012 at 4:28

GoogleCodeExporter commented 8 years ago

Original comment by Gedol...@gmail.com on 16 Dec 2012 at 4:34

GoogleCodeExporter commented 8 years ago
The quick fix (far plane + fog) is in. This will have to do for now

Original comment by Gedol...@gmail.com on 20 Dec 2012 at 4:24