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quests
My quest scripts to use with my custom db + source
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I would like to integrate your player bot system into my solo server
#169
Gazebeaux
opened
1 year ago
2
fix cabeast <> FoB zoning
#168
proxeeus
opened
5 years ago
0
cabeast: The Toilmaster
#167
proxeeus
opened
5 years ago
0
cabeast: clerk doval spawns during the day, grype at night
#166
proxeeus
closed
4 years ago
1
Database
#165
alimalkhalifa
opened
6 years ago
7
Runnyeye dung piles
#164
proxeeus
opened
6 years ago
1
Fix Brother Hayle shout
#163
proxeeus
closed
6 years ago
1
splitpaw gnolls flavor texts
#162
proxeeus
closed
6 years ago
1
West karana werewolves
#161
proxeeus
opened
6 years ago
0
Trooper Neozite: reimplement him
#160
proxeeus
opened
6 years ago
0
Zlandicar onSlay text
#159
proxeeus
opened
6 years ago
0
EFP: guard ranlan pathing ?
#158
proxeeus
opened
6 years ago
0
east freeport: priest npcs dialogue, fix punctuation
#157
proxeeus
closed
4 years ago
2
check Jras_Solsier.lua GetClass
#156
proxeeus
opened
6 years ago
0
soldungb kobolds dialogue
#155
proxeeus
closed
6 years ago
1
Fix Targin the Rock dialogue
#154
proxeeus
opened
6 years ago
0
shralok orcs flavor
#153
proxeeus
opened
6 years ago
0
aggro / slay texts for Trolls (grobb?)
#152
proxeeus
opened
6 years ago
1
aggro / slay texts Freeport militia
#151
proxeeus
closed
6 years ago
3
Kael dialogues (aggro msgs etc)
#150
proxeeus
opened
6 years ago
0
Runnyeye: implement aggro/death message for Pickclas Zekspeaker
#149
proxeeus
closed
6 years ago
1
Runnyeye: implement death/aggro messages for goblins
#148
proxeeus
closed
6 years ago
1
Kedge Keep: a shimmering sailfin can explode on death
#147
proxeeus
opened
6 years ago
0
Captain Hazran lua: replace 'warrior' with a dynamic class call
#146
proxeeus
closed
6 years ago
0
vampire bats in erudsxing
#145
proxeeus
closed
6 years ago
0
Add kite shields to the Freeport Militia.
#144
proxeeus
closed
6 years ago
1
Add aggro/death messages to Zarchoomi, Brock Brawlbottom, Cargo Clockwork, Driver Bryggin, Blixkin, Ember, rogue clockwork, runaway clockwork, Anderia, Tukk, Minda, Rongol, Olunea Miltin, guards in East/West Freeport, and Kobolds in Steamfont.
#143
proxeeus
opened
6 years ago
0
Add a classic green fog to the Qeynos Catacombs.
#142
proxeeus
opened
6 years ago
0
Add more emotes to Plate of Hate.
#141
proxeeus
opened
6 years ago
1
Guard Simkin in Qeynos : add aggro and death messages.
#140
proxeeus
closed
6 years ago
0
aggro/death messages for Gash Flockwalker, Lylanthian, Ellisha, Jracol Brestiage.
#139
proxeeus
opened
6 years ago
0
a lizard ritualist must spawn in cazicthule.
#138
proxeeus
closed
6 years ago
1
a cloaked dhampyre in Mistmoore must be a Shadowknight.
#137
proxeeus
closed
6 years ago
0
Misty Thicket spawns
#136
proxeeus
opened
6 years ago
0
Kobolds in Innothule Swamp must bark.
#135
proxeeus
closed
6 years ago
0
Check dialogue for this big list
#134
proxeeus
opened
6 years ago
0
Aggro death/msg sample list
#133
proxeeus
opened
6 years ago
1
All snakes must hiss and strike.
#132
proxeeus
opened
6 years ago
0
Trakanon must longer waste time with general necromancer spells.
#131
proxeeus
opened
6 years ago
0
common evil eyes and Lords Sviir and Syrkl must proc darkness.
#130
proxeeus
opened
6 years ago
0
Najena: many npcs must now sit when inactive. Add aggro/death messages.
#129
proxeeus
opened
6 years ago
0
Add missing npc Mon`Sarna. He may rarely be seen in Qeynos Catacombs.
#128
proxeeus
closed
6 years ago
0
lava crawlers must cast SnakeEleFireBurst instead of poison
#127
proxeeus
closed
6 years ago
1
Crusaders Swype and Deezin must have proper pathing, and pets.
#126
proxeeus
opened
6 years ago
0
Butcherblock Chessboard: investigate classicness.
#125
proxeeus
opened
6 years ago
0
iksar bandits should be more common in Field of Bone. Their texture should also be updated.
#124
proxeeus
opened
6 years ago
0
Clockworks XVIIC and XIXA must adhere to time of day spawns.
#123
proxeeus
opened
6 years ago
0
Leanon Ruskey must spawn during the day. Quinon Hulleaf must spawn during the night.
#122
proxeeus
opened
6 years ago
0
Bloodgill goblins must adorn their classic green skin.
#121
proxeeus
opened
6 years ago
0
Various areas in Castle Mistmoore must spawn living npcs during the day, yet undead at night.
#120
proxeeus
opened
6 years ago
1
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