Closed skohls closed 5 years ago
There is most likely something going wrong with OpenGL drivers. What machine are you running on?
iMac (Retina 5k, 27", Late 2015) 3.2GHz Intel Core i5, 16GB RAM, 1TB Fusion Drive AMD Radeon R9 M390 2048MB graphics card
In the Facebook group "Prusa Community Forum - Original Prusa MK2/2.5, MK3, MMU, and Custom Mods" I found some other people with the same issue. https://www.facebook.com/groups/prusacommunity/permalink/854882688185798/
Quite often it is nearly impossible to asses and fix such issues without getting our hands on the actual hardware / software. Let's see whether somebody at Prusa Research will have such an issue.
On Tue, Sep 25, 2018 at 9:45 AM skohls notifications@github.com wrote:
In the Facebook group "Prusa Community Forum - Original Prusa MK2/2.5, MK3, MMU, and Custom Mods" https://www.facebook.com/groups/prusacommunity/ I found some other people with the same issue. https://www.facebook.com/groups/prusacommunity/permalink/854882688185798/
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Let's hope so. If I can provide any logs I'll gladly do so - I just need some hints at what to provide. =^_^=
Update: I tried the new beta 1.41.1 and it is just as slow. This is all using a large window - Slic3r gets noticeably faster when I reduce the window size...
We are not sure whether we can help. It seems that the Cuppertino engineers hurried their product out of the door too early this time. Would you please report the issue to them?
This is how the CPU load looks like on @FidelCapo 's new MacBook Pro after he upgraded to OSX Mojave: His new hardware is powerful enough to cope with the unnecessary CPU load by the QuickLookUIService, it just heats up and burns coal faster. I trust you, that on your computer the CPU load by the QuickLookUIService may be detrimental.
On @FidelCapo 's computer , even the file finder process causes such a high CPU load through the QuickLookUIService, and from my research it looks the Cuppertino enigneers have had this issue since the Mojave beta.
I'll report it to Apple, no problem. The QuickLookUIService has been a pain for some time now, I even had to resort to an automatic kill-script in 10.13, killing the process when a certain load was reached. This service seems to be invoked all the time, e.g. user switching stalls, playing a movie in VLC stalls etc.. Watching the CPU load with my current Slic3r problem does only show Slic3r as the responsible process tho - I'll see if I can find out more...
I've looked around a bit more - using the "top" command in the terminal. It shows Perl as the resource hog. "/Applications/Slic3r.app/Contents/MacOS/perl5.26.1 /Applications/Slic3r.app/Contents/MacOS/slic3r.pl" Just moving the build plate in Slic3r around gets Perl up to 107% CPU usage. Can you point me into a direction to get more info out of this Perl instance?
I used to play with https://www.perl.org/about/whitepapers/perl-profiling.html and it worked quite well, but I did not use it for a long. You would need to install the NYTProf into the Slic3r install tree, which may be quite difficult if you are not familiar with perl.
Just moving the build plate in Slic3r around gets Perl up to 107% CPU usage.
If the Slic3r window is shown, but there is no interaction from you, does Slic3r use a lot of CPU?
On Thu, Sep 27, 2018 at 5:33 PM skohls notifications@github.com wrote:
I've looked around a bit more - using the "top" command in the terminal. It shows Perl as the resource hog. "/Applications/Slic3r.app/Contents/MacOS/perl5.26.1 /Applications/Slic3r.app/Contents/MacOS/slic3r.pl" Just moving the build plate in Slic3r around gets Perl up to 107% CPU usage. Can you point me into a direction to get more info out of this Perl instance?
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I'm not that familiar with Perl but I'll take a look, thanks.
Regarding your question: Just having the Slic3r windows in the front shows Perl at 0.1% CPU usage. Switching between the tabs (Plater and Settings) gets it up to almost 100% again...
does not happen for me, I use it since 10.14 beta 1 with no problems except the tab handlers not rendering, which was fixed in 10.14 beta 4
But I am on late 2017 MBP with Touch Bar, so maybe I just don't feel it
I used to play with https://www.perl.org/about/whitepapers/perl-profiling.html and it worked quite well, but I did not use it for a long. You would need to install the NYTProf into the Slic3r install tree, which may be quite difficult if you are not familiar with perl.
Turns out to bee to difficult - it always complains about not finding something, I try to fix that and then it doesn't find another part...
Is there a way you could build me a Slic3r app that would contain all the needed bells and whistles? So that I could run it and it would generate useful output for you to analyze?
It only seems to be the GUI btw - slicing and generating gcode seems normal.
On a side note - is it normal that the "Slice now" function runs after every little change automatically? Or did I miss a setting somewhere? I load an STL - it slices - I change one parameter - it slices etc...
You have the background slice on, turn it off pá 28. 9. 2018 v 9:28 odesílatel skohls notifications@github.com napsal:
I used to play with https://www.perl.org/about/whitepapers/perl-profiling.html and it worked quite well, but I did not use it for a long. You would need to install the NYTProf into the Slic3r install tree, which may be quite difficult if you are not familiar with perl.
Turns out to bee to difficult - it always complains about not finding something, I try to fix that and then it doesn't find another part...
Is there a way you could build me a Slic3r app that would contain all the needed bells and whistles? So that I could run it and it would generate useful output for you to analyze?
It only seems to be the GUI btw - slicing and generating gcode seems normal.
On a side note - is it normal that the "Slice now" function runs after every little change automatically? Or did I miss a setting somewhere? I load an STL - it slices - I change one parameter - it slices etc...
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Now that you mention it - I think I enabled something like „Process in Background“ but didn‘t make that connection in my head. Thanks.
Am 28.09.2018 um 21:08 schrieb Patrik-svobodik notifications@github.com:
You have the background slice on, turn it off pá 28. 9. 2018 v 9:28 odesílatel skohls notifications@github.com napsal:
I used to play with https://www.perl.org/about/whitepapers/perl-profiling.html and it worked quite well, but I did not use it for a long. You would need to install the NYTProf into the Slic3r install tree, which may be quite difficult if you are not familiar with perl.
Turns out to bee to difficult - it always complains about not finding something, I try to fix that and then it doesn't find another part...
Is there a way you could build me a Slic3r app that would contain all the needed bells and whistles? So that I could run it and it would generate useful output for you to analyze?
It only seems to be the GUI btw - slicing and generating gcode seems normal.
On a side note - is it normal that the "Slice now" function runs after every little change automatically? Or did I miss a setting somewhere? I load an STL - it slices - I change one parameter - it slices etc...
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Is there a way you could build me a Slic3r app that would contain all the needed bells and whistles? So that I could run it and it would generate useful output for you to analyze?
Unfortunately it is not straightforward, it would cost me at least couple of hours.
We are working on a C++ only build of slic3r now, it will be much easier to debug then.
Did you guys get any feedback from Cuppertino?
No feedback unfortunately. I submitted feedback to OS X but after sending the form there is only the generic "thanks you and we can't respond to everything personally" bla bla...
Funny thing - when I use the "Cut" function in Slic3r I can put that window in full-screen mode and move the view around in real time, completely fluid and w/o any lag. CPU takes a hit but the GUI is fluid... This is with the latest 1.41.1-rc+ version.
I can confirm that orbiting, panning, as well as using the layers controls are essentially broken when using Slic3r in Mac OS X Mojave. My machine is a 2017 iMac 5K. Worked flawlessly before Cupertino went and changed something in Mojave.
Lucky you... This is how it looks for me: https://youtu.be/T6gbbiQFOlM Just some quick and dirty demonstration. before 10.14 it was all as fluid as in the "Cut" window. The performance gets worse as the window size grows.
but other parts of the ui are really bad, but not as bad as you, I am running latest developer beta of Mojave
It looks like something weird going on with WxWidgets and its compatibility with Mojave, I had this problem with earlier betas of Mojave with different apps, but I got this problem only with the GM build of Mojave and Slic3r PE, I don't get this problem now with other apps
I think that this is likely an issue with the retina screens, and that the issue was always there but it was never so severe as it is in Mojave.
I have a 2017 iMac 5K 27" with 24 GB of RAM and a Radeon Pro 580 with 8 GB of VRAM, and I also have an old non-retina 1920x1080 screen connected to it via HDMI. Moving Slic3r to the non-retina screen, even maximized, makes the 3D view unbelievably fast, faster than I ever saw it run on the retina screen. Bringing it back onto the retina screen makes the interface way sluggish, though making it smaller definitely helps (as shown in @Patrik-svobodik's video, which was made on a laptop: the 2017 MBP has 2880x1800 actual pixels, i.e. 1440x900 "points" in retina-speak; the iMac 5K display has 5120x2880 actual pixels, i.e. 2560x1440 "points"). That's probably also why the cut preview is faster, and indeed it was faster on High Sierra too: there are just fewer pixels to deal with.
Apple definitely did something in Mojave, and indeed deprecated OpenGL in favor of Metal 2 (https://developer.apple.com/macos/whats-new/), but hopefully this doesn't mark the beginning of the end of Slic3r PE on Mac.
For the record, my own system info is:
Slic3r Prusa Edition Version: 1.41.0+ Build: Slic3rPE-1.41.0+full-201809010756 Operating System: darwin System Architecture: darwin-thread-multi-2level System Version: Darwin ytsejam 18.0.0 Darwin Kernel Version 18.0.0: Wed Aug 22 20:13:40 PDT 2018; root:xnu-4903.201.2~1/RELEASE_X86_64 x86_64
Summary of my perl5 (revision 5 version 26 subversion 1) configuration:
Platform: osname=darwin osvers=13.4.0 archname=darwin-thread-multi-2level uname='darwin mavericks-build-vm.local 13.4.0 darwin kernel version 13.4.0: sun aug 17 19:50:11 pdt 2014; root:xnu-2422.115.4~1release_x86_64 x86_64 ' config_args='-de -Dprefix=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1 -Duserelocatableinc -Dusethreads -Aeval:scriptdir=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1/bin' hint=recommended useposix=true d_sigaction=define useithreads=define usemultiplicity=define use64bitint=define use64bitall=define uselongdouble=undef usemymalloc=n default_inc_excludes_dot=define bincompat5005=undef Compiler: cc='cc' ccflags ='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include -DPERL_USE_SAFE_PUTENV' optimize='-O3' cppflags='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include' ccversion='' gccversion='4.2.1 Compatible Apple LLVM 6.0 (clang-600.0.57)' gccosandvers='' intsize=4 longsize=8 ptrsize=8 doublesize=8 byteorder=12345678 doublekind=3 d_longlong=define longlongsize=8 d_longdbl=define longdblsize=16 longdblkind=3 ivtype='long' ivsize=8 nvtype='double' nvsize=8 Off_t='off_t' lseeksize=8 alignbytes=8 prototype=define Linker and Libraries: ld='cc' ldflags =' -mmacosx-version-min=10.9 -fstack-protector -L/usr/local/lib -L/opt/local/lib' libpth=/usr/local/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/6.0/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib /usr/lib /opt/local/lib libs=-lpthread -ldbm -ldl -lm -lutil -lc perllibs=-lpthread -ldl -lm -lutil -lc libc= so=dylib useshrplib=false libperl=libperl.a gnulibc_version='' Dynamic Linking: dlsrc=dl_dlopen.xs dlext=bundle d_dlsymun=undef ccdlflags=' ' cccdlflags=' ' lddlflags=' -mmacosx-version-min=10.9 -bundle -undefined dynamic_lookup -L/usr/local/lib -L/opt/local/lib -fstack-protector'
@INC: /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1 /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5 /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/lib /Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/site_perl/5.26.1/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/site_perl/5.26.1 /Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/5.26.1/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/5.26.1 OpenGL installation GL version: 2.1 ATI-2.0.36 Vendor: ATI Technologies Inc. Renderer: AMD Radeon Pro 580 OpenGL Engine GLSL version: 1.20 Installed extensions:
GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
The Slic3r PE is based on obsolete wxWidgets 3.0.3, which does not support retina displays. We are currently getting rid of the remains of the Perl interpreter, along the way we are updating to wxWidgets 3.1. Let's keep our fingers crossed, that this will solve this issue.
On Sun, Oct 14, 2018, 00:46 Daniele Nicolucci notifications@github.com wrote:
I think that this is likely an issue with the retina screens, and that the issue was always there but it was never so severe as it is in Mojave.
I have a 2017 iMac 5K 27" with 24 GB of RAM and a Radeon Pro 580 with 8 GB of VRAM, and I also have an old non-retina 1920x1080 screen connected to it via HDMI. Moving Slic3r to the non-retina screen, even maximized, makes the 3D view unbelievably fast, faster than I ever saw it run on the retina screen. Bringing it back onto the retina screen makes the interface way sluggish, though making it smaller definitely helps (as shown in @Patrik-svobodik https://github.com/Patrik-svobodik's video, which was made on a laptop: the 2017 MBP has 2880x1800 actual pixels, i.e. 1440x900 "points" in retina-speak; the iMac 5K display has 5120x2880 actual pixels, i.e. 2560x1440 "points"). That's probably also why the cut preview is faster, and indeed it was faster on High Sierra too: there are just fewer pixels to deal with.
Apple definitely did something in Mojave, and indeed deprecated OpenGL in favor of Metal 2 (https://developer.apple.com/macos/whats-new/), but hopefully this doesn't mark the beginning of the end of Slic3r PE on Mac.
For the record, my own system info is:
Slic3r Prusa Edition Version: 1.41.0+ Build: Slic3rPE-1.41.0+full-201809010756 Operating System: darwin System Architecture: darwin-thread-multi-2level System Version: Darwin ytsejam 18.0.0 Darwin Kernel Version 18.0.0: Wed Aug 22 20:13:40 PDT 2018; root:xnu-4903.201.2~1/RELEASE_X86_64 x86_64
Summary of my perl5 (revision 5 version 26 subversion 1) configuration:
Platform: osname=darwin osvers=13.4.0 archname=darwin-thread-multi-2level uname='darwin mavericks-build-vm.local 13.4.0 darwin kernel version 13.4.0: sun aug 17 19:50:11 pdt 2014; root:xnu-2422.115.4~1release_x86_64 x86_64 ' config_args='-de -Dprefix=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1 -Duserelocatableinc -Dusethreads -Aeval:scriptdir=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1/bin' hint=recommended useposix=true d_sigaction=define useithreads=define usemultiplicity=define use64bitint=define use64bitall=define uselongdouble=undef usemymalloc=n default_inc_excludes_dot=define bincompat5005=undef Compiler: cc='cc' ccflags ='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include -DPERL_USE_SAFE_PUTENV' optimize='-O3' cppflags='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include' ccversion='' gccversion='4.2.1 Compatible Apple LLVM 6.0 (clang-600.0.57)' gccosandvers='' intsize=4 longsize=8 ptrsize=8 doublesize=8 byteorder=12345678 doublekind=3 d_longlong=define longlongsize=8 d_longdbl=define longdblsize=16 longdblkind=3 ivtype='long' ivsize=8 nvtype='double' nvsize=8 Off_t='off_t' lseeksize=8 alignbytes=8 prototype=define Linker and Libraries: ld='cc' ldflags =' -mmacosx-version-min=10.9 -fstack-protector -L/usr/local/lib -L/opt/local/lib' libpth=/usr/local/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/6.0/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib /usr/lib /opt/local/lib libs=-lpthread -ldbm -ldl -lm -lutil -lc perllibs=-lpthread -ldl -lm -lutil -lc libc= so=dylib useshrplib=false libperl=libperl.a gnulibc_version='' Dynamic Linking: dlsrc=dl_dlopen.xs dlext=bundle d_dlsymun=undef ccdlflags=' ' cccdlflags=' ' lddlflags=' -mmacosx-version-min=10.9 -bundle -undefined dynamic_lookup -L/usr/local/lib -L/opt/local/lib -fstack-protector'
@inc https://github.com/inc:
/Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1/darwin-thread-multi-2level
/Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1
/Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/local-lib/lib/perl5 /Users/jollino/Desktop/3D/Slic3r.app/Contents/MacOS/lib
/Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/site_perl/5.26.1/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/site_perl/5.26.1
/Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/5.26.1/darwin-thread-multi-2level /Users/jollino/Desktop/3D/Slic3r.app/Contents/lib/5.26.1 OpenGL installation GL version: 2.1 ATI-2.0.36 Vendor: ATI Technologies Inc. Renderer: AMD Radeon Pro 580 OpenGL Engine GLSL version: 1.20 Installed extensions:
GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
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@jollino you are actually right, if I make the window small it is really fast and smooth, but if I maximize it it is slow
Can you please try on your macs attached build? This build is in development and most things are not working here. Please try to only insert the object if performance has improved. Please also provide me the full specification of yours macs. Thank you.
Slic3rPE-1.42.0-alpha+113-dev-native-full-gb9b404d-201810151050.dmg.zip
@FidelCapo Same issues here: slow on retina screen, especially with bigger windows; blazing fast on non-retina.
iMac (Retina 5K, 27-inch, 2017), aka iMac18,3 macOS 10.14.0 (Mojave) CPU 4.2 GHz Intel Core i7 RAM 24 GB 2400 MHz DDR4 GPU Radeon Pro 580 8192 MB SSD Apple SM0512L (NVMExpress x4)
About the GPU and screens in particular:
Radeon Pro 580: Chipset Model: Radeon Pro 580 Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Dynamic, Max): 8192 MB Vendor: AMD (0x1002) Device ID: 0x67df Revision ID: 0x00c0 ROM Revision: 113-D000AA-931 VBIOS Version: 113-D0001A1X-025 EFI Driver Version: 01.00.931 Metal: Supported, feature set macOS GPUFamily2 v1 Displays: iMac: Display Type: Built-In Retina LCD Resolution: 5120x2880 Retina Framebuffer Depth: 30-Bit Colour (ARGB2101010) Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Automatically Adjust Brightness: No DELL U2212HM: Resolution: 1920x1080 (1080p FHD - Full High Definition) UI Looks like: 1920 x 1080 @ 60 Hz Framebuffer Depth: 30-Bit Colour (ARGB2101010) Display Serial Number: Y9KCH25L0D0L Mirror: Off Online: Yes Rotation: Supported Automatically Adjust Brightness: No Connection Type: DVI or HDMI Adapter Firmware Version: f.1d
Can't open a file in this Slic3r build, it crashes immediately. Just rotating the empty build plate shows the same performance problem tho.
Modellname: iMac Modell-Identifizierung: iMac17,1 Prozessortyp: Intel Core i5 Prozessorgeschwindigkeit: 3,2 GHz Anzahl der Prozessoren: 1 Gesamtanzahl der Kerne: 4 L2-Cache (pro Kern): 256 KB L3-Cache: 6 MB Speicher: 16 GB Boot-ROM-Version: IM171.0157.B00 SMC-Version (System): 2.33f10
AMD Radeon R9 M390:
Chipsatz-Modell: AMD Radeon R9 M390 Typ: GPU Bus: PCIe PCIe-Lane-Breite: x16 VRAM (dynamisch, maximal): 2048 MB Hersteller: AMD (0x1002) Geräte-ID: 0x6819 Versions-ID: 0x0000 ROM-Version: 113-C408WA-799 VBIOS-Version: 113-C408W1-009 EFI-Treiberversion: 01.00.799 Metal: Unterstützt, Funktionsset macOS GPUFamily2 v1 Displays: iMac: Displaytyp: Integriertes Retina-LCD-Display Auflösung: 5120 x 2880 Retina Framepuffertiefe: 30-Bit Farbe (ARGB2101010) Hauptdisplay: Ja Synchronisierung: Aus Eingeschaltet: Ja Rotation: Unterstützt Helligkeit automatisch anpassen: Nein
@jollino Thank you for report. Can i ask how do you have 24GB of RAM? The only configurations I've found are 16 or 32GB. Have you increased RAM memory yourself?
Ah I didn't try opening an stl file, I can confirm it crashes as soon as the open menu item is clicked.
@FidelCapo Yep, I bought it with the base RAM (4+4) and added an extra 16 (8+8).
Oh.. On my MacBook Pro 2017 2,3GHz i5, 8GB LPDDR3, Intel Iris Plus 640 1536MB, 13,3-inch (2560 x 1600) and 10.14 Mojave, this build and 1.41.1-rc works normal and opening STL files as well.
The odd thing is that I don't get a crash reporter window when it does, and even starting the process manually from a shell (Slic3r.app/Contents/MacOS/Slic3r) only shows this:
ytsejam:/tmp jollino$ Slic3r.app/Contents/MacOS/Slic3r
[2018-10-15 14:07:16.564448] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.564639] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2 0.25 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.564800] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2 0.6 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.564959] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2 MM Single Mode" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.565128] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2 MM Single Mode 0.6 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.565300] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2 MultiMaterial" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.565471] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2 MultiMaterial 0.6 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.565638] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2.5" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.565816] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2.5 0.25 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.565969] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK2.5 0.6 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.566148] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK3" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.566307] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK3 0.25 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.566472] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK3 0.6 nozzle" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.566644] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK3 MMU2 Single" contains the following incorrect keys: printer_settings_id, which were removed
[2018-10-15 14:07:16.566817] [0x000000010f0c35c0] [error] Error in a Vendor Config Bundle "/Users/jollino/Library/Application Support/Slic3rPE/vendor/PrusaResearch.ini": The printer preset "printer:Original Prusa i3 MK3 MMU2" contains the following incorrect keys: printer_settings_id, which were removed
Creating main frame...
Multisample enabled
ytsejam:/tmp jollino$
It simply exits without saying anything.
@jollino just tick the box saying do not warn again and it will work, but does not fix the performance issue
@FidelCapo i have the same machine and I don't experience too much problems, but the build that you posted does not fix the performance issues, if I maximize it it struggles a little bit, the same amount as on the latest beta
We are most likely going to buy some of the offending machines to develop on.
On Wed, Oct 17, 2018 at 9:19 PM Patrik-svobodik notifications@github.com wrote:
@FidelCapo https://github.com/FidelCapo i have the same machine and I don't experience too much problems, but the build that you posted does not fix the performance issues, if I maximize it it struggles a little bit, the same amount as on the latest beta
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@FidelCapo Oh, sorry, I actually have 3,1ghz i5 with HD graphics 650, so I don't see the problems with the platter, but the rest of the UI is slow and jittery
this is the usage monitor open next to slic3r window, this was mind you with another macOS installation running in the background, because I will try to compile slic3r myself, to see if it will make any difference (I am almost sure it won't)
It's possible this is not graphics related. I'm also experiencing keystroke lag when typing in textareas, mouse clicking between GUI tabs etc. Seems like the entire window is not responding to input events quickly. It could be that the input delay when moving the mouse or typing could be causing the issue and the laggy orbiting/panning is a byproduct of that.
I noticed that too, however moving the window to a non-retina screen makes everything (including widgets and keystrokes) much, much faster. It may either be the cause or consequence of being on a high-dpi screen, but it's surely related to that.
I found a workaround, right click on the slic3r executable and select run in low resolution, then the performance is really good, but the resolution is lower
I found a workaround, right click on the slic3r executable and select run in low resolution, then the performance is really good, but the resolution is lower
That is really helpful and works great. Thanks! To be precise one has to select this in the Info-Window of the app. https://www.idownloadblog.com/2016/06/24/launching-apps-in-low-resolution-mode-on-retina-display-macs/
Well, on my 2014 MacBook Pro 13" with 10.14.1 is OpenGL broken completely, as soon as it has to redraw it just became transparent https://youtu.be/kPpea4EFuJY :
Slic3r Prusa Edition
Version: 1.41.1+
Build: Slic3rPE-1.41.1+full-201810261144
Operating System: darwin
System Architecture: darwin-thread-multi-2level
System Version: Darwin Baldur 18.2.0 Darwin Kernel Version 18.2.0: Fri Oct 5 19:41:49 PDT 2018; root:xnu-4903.221.2~2/RELEASE_X86_64 x86_64
Summary of my perl5 (revision 5 version 26 subversion 1) configuration:
Platform:
osname=darwin
osvers=13.4.0
archname=darwin-thread-multi-2level
uname='darwin mavericks-build-vm.local 13.4.0 darwin kernel version 13.4.0: sun aug 17 19:50:11 pdt 2014; root:xnu-2422.115.4~1release_x86_64 x86_64 '
config_args='-de -Dprefix=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1 -Duserelocatableinc -Dusethreads -Aeval:scriptdir=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1/bin'
hint=recommended
useposix=true
d_sigaction=define
useithreads=define
usemultiplicity=define
use64bitint=define
use64bitall=define
uselongdouble=undef
usemymalloc=n
default_inc_excludes_dot=define
bincompat5005=undef
Compiler:
cc='cc'
ccflags ='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include -DPERL_USE_SAFE_PUTENV'
optimize='-O3'
cppflags='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include'
ccversion=''
gccversion='4.2.1 Compatible Apple LLVM 6.0 (clang-600.0.57)'
gccosandvers=''
intsize=4
longsize=8
ptrsize=8
doublesize=8
byteorder=12345678
doublekind=3
d_longlong=define
longlongsize=8
d_longdbl=define
longdblsize=16
longdblkind=3
ivtype='long'
ivsize=8
nvtype='double'
nvsize=8
Off_t='off_t'
lseeksize=8
alignbytes=8
prototype=define
Linker and Libraries:
ld='cc'
ldflags =' -mmacosx-version-min=10.9 -fstack-protector -L/usr/local/lib -L/opt/local/lib'
libpth=/usr/local/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/6.0/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib /usr/lib /opt/local/lib
libs=-lpthread -ldbm -ldl -lm -lutil -lc
perllibs=-lpthread -ldl -lm -lutil -lc
libc=
so=dylib
useshrplib=false
libperl=libperl.a
gnulibc_version=''
Dynamic Linking:
dlsrc=dl_dlopen.xs
dlext=bundle
d_dlsymun=undef
ccdlflags=' '
cccdlflags=' '
lddlflags=' -mmacosx-version-min=10.9 -bundle -undefined dynamic_lookup -L/usr/local/lib -L/opt/local/lib -fstack-protector'
@INC:
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5
/Applications/Slic3r.app/Contents/MacOS/lib
/Applications/Slic3r.app/Contents/lib/site_perl/5.26.1/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/lib/site_perl/5.26.1
/Applications/Slic3r.app/Contents/lib/5.26.1/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/lib/5.26.1
OpenGL installation
GL version: 2.1 INTEL-12.2.17
Vendor: Intel Inc.
Renderer: Intel Iris OpenGL Engine
GLSL version: 1.20
Installed extensions:
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
After recovery to MacOS 10.14 (18A389) from time machine, it slow as was mentioned by others above but functional...
Slic3r Prusa Edition
Version: 1.41.1+
Build: Slic3rPE-1.41.1+full-201810261144
Operating System: darwin
System Architecture: darwin-thread-multi-2level
System Version: Darwin Baldur 18.0.0 Darwin Kernel Version 18.0.0: Wed Aug 22 20:13:40 PDT 2018; root:xnu-4903.201.2~1/RELEASE_X86_64 x86_64
Summary of my perl5 (revision 5 version 26 subversion 1) configuration:
Platform:
osname=darwin
osvers=13.4.0
archname=darwin-thread-multi-2level
uname='darwin mavericks-build-vm.local 13.4.0 darwin kernel version 13.4.0: sun aug 17 19:50:11 pdt 2014; root:xnu-2422.115.4~1release_x86_64 x86_64 '
config_args='-de -Dprefix=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1 -Duserelocatableinc -Dusethreads -Aeval:scriptdir=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1/bin'
hint=recommended
useposix=true
d_sigaction=define
useithreads=define
usemultiplicity=define
use64bitint=define
use64bitall=define
uselongdouble=undef
usemymalloc=n
default_inc_excludes_dot=define
bincompat5005=undef
Compiler:
cc='cc'
ccflags ='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include -DPERL_USE_SAFE_PUTENV'
optimize='-O3'
cppflags='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include'
ccversion=''
gccversion='4.2.1 Compatible Apple LLVM 6.0 (clang-600.0.57)'
gccosandvers=''
intsize=4
longsize=8
ptrsize=8
doublesize=8
byteorder=12345678
doublekind=3
d_longlong=define
longlongsize=8
d_longdbl=define
longdblsize=16
longdblkind=3
ivtype='long'
ivsize=8
nvtype='double'
nvsize=8
Off_t='off_t'
lseeksize=8
alignbytes=8
prototype=define
Linker and Libraries:
ld='cc'
ldflags =' -mmacosx-version-min=10.9 -fstack-protector -L/usr/local/lib -L/opt/local/lib'
libpth=/usr/local/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/6.0/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib /usr/lib /opt/local/lib
libs=-lpthread -ldbm -ldl -lm -lutil -lc
perllibs=-lpthread -ldl -lm -lutil -lc
libc=
so=dylib
useshrplib=false
libperl=libperl.a
gnulibc_version=''
Dynamic Linking:
dlsrc=dl_dlopen.xs
dlext=bundle
d_dlsymun=undef
ccdlflags=' '
cccdlflags=' '
lddlflags=' -mmacosx-version-min=10.9 -bundle -undefined dynamic_lookup -L/usr/local/lib -L/opt/local/lib -fstack-protector'
@INC:
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/MacOS/local-lib/lib/perl5
/Applications/Slic3r.app/Contents/MacOS/lib
/Applications/Slic3r.app/Contents/lib/site_perl/5.26.1/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/lib/site_perl/5.26.1
/Applications/Slic3r.app/Contents/lib/5.26.1/darwin-thread-multi-2level
/Applications/Slic3r.app/Contents/lib/5.26.1
OpenGL installation
GL version: 2.1 INTEL-12.0.34
Vendor: Intel Inc.
Renderer: Intel Iris OpenGL Engine
GLSL version: 1.20
Installed extensions:
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Looks like big bump in OpenGL version between 10.14 and 10.14.1:
10.14.1: GL version: 2.1 INTEL-12.2.17
10.14.0: GL version: 2.1 INTEL-12.0.34
I will try to update to the newest developer beta and will see if the performance is better so 10. 11. 2018 v 0:41 odesílatel Jaroslav Barton notifications@github.com napsal:
Looks like big bump in OpenGL version between 10.14 and 10.14.1:
10.14.1: GL version: 2.1 INTEL-12.2.17 10.14.0: GL version: 2.1 INTEL-12.0.34
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/prusa3d/Slic3r/issues/1250#issuecomment-437529611, or mute the thread https://github.com/notifications/unsubscribe-auth/AYr07QQi4Eg7b55Wxbsu_ruFZqvIIsfPks5uthKSgaJpZM4W3zO8 .
@vojtechkral tests a fix for Mojave. We will provide a build soon.
On Sat, Nov 10, 2018, 07:43 Patrik-svobodik <notifications@github.com wrote:
I will try to update to the newest developer beta and will see if the performance is better so 10. 11. 2018 v 0:41 odesílatel Jaroslav Barton < notifications@github.com> napsal:
Looks like big bump in OpenGL version between 10.14 and 10.14.1:
10.14.1: GL version: 2.1 INTEL-12.2.17 10.14.0: GL version: 2.1 INTEL-12.0.34
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/prusa3d/Slic3r/issues/1250#issuecomment-437529611, or mute the thread < https://github.com/notifications/unsubscribe-auth/AYr07QQi4Eg7b55Wxbsu_ruFZqvIIsfPks5uthKSgaJpZM4W3zO8
.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/prusa3d/Slic3r/issues/1250#issuecomment-437562900, or mute the thread https://github.com/notifications/unsubscribe-auth/AFj5I4KX4vuT9ungta6ripECAYkSDzPxks5utnWfgaJpZM4W3zO8 .
Hi. I've been looking into this and it looks like it's a wxWidgets event loop / repainting problem (cf. 440fbb1e74326ed07c4c5388eddc82f9de7abf2e).
Here's a beta build that we hope should fix the problem: Slic3rPE-1.41.2-beta+full-201811121418.dmg.zip
Would you guys please try out the above build and report if it's an improvement? Thanks!
Works great here (iMac 5K 27" 2017), thanks!
Version
1.41.0+
Operating system type + version
macOS Mojave 10.14 (18A391
Behavior
Slic3r is really slow since the OS update. Every action takes "time to think" before a reaction happens. Everything seems to function, just really sluggish.
Is this a new feature request? no
STL/Config (.ZIP) where problem occurs
any STL config.ini.zip
Slic3r Prusa Edition Version: 1.41.0+ Build: Slic3rPE-1.41.0+full-201808301409 Operating System: darwin System Architecture: darwin-thread-multi-2level System Version: Darwin imacintranet.local 18.0.0 Darwin Kernel Version 18.0.0: Wed Aug 22 20:13:40 PDT 2018; root:xnu-4903.201.2~1/RELEASE_X86_64 x86_64
Summary of my perl5 (revision 5 version 26 subversion 1) configuration:
Platform: osname=darwin osvers=13.4.0 archname=darwin-thread-multi-2level uname='darwin mavericks-build-vm.local 13.4.0 darwin kernel version 13.4.0: sun aug 17 19:50:11 pdt 2014; root:xnu-2422.115.4~1release_x86_64 x86_64 ' config_args='-de -Dprefix=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1 -Duserelocatableinc -Dusethreads -Aeval:scriptdir=/Users/prusa3d/perl5/perlbrew/perls/perl-5.26.1/bin' hint=recommended useposix=true d_sigaction=define useithreads=define usemultiplicity=define use64bitint=define use64bitall=define uselongdouble=undef usemymalloc=n default_inc_excludes_dot=define bincompat5005=undef Compiler: cc='cc' ccflags ='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include -DPERL_USE_SAFE_PUTENV' optimize='-O3' cppflags='-fno-common -DPERL_DARWIN -mmacosx-version-min=10.9 -fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -I/opt/local/include' ccversion='' gccversion='4.2.1 Compatible Apple LLVM 6.0 (clang-600.0.57)' gccosandvers='' intsize=4 longsize=8 ptrsize=8 doublesize=8 byteorder=12345678 doublekind=3 d_longlong=define longlongsize=8 d_longdbl=define longdblsize=16 longdblkind=3 ivtype='long' ivsize=8 nvtype='double' nvsize=8 Off_t='off_t' lseeksize=8 alignbytes=8 prototype=define Linker and Libraries: ld='cc' ldflags =' -mmacosx-version-min=10.9 -fstack-protector -L/usr/local/lib -L/opt/local/lib' libpth=/usr/local/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/6.0/lib /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib /usr/lib /opt/local/lib libs=-lpthread -ldbm -ldl -lm -lutil -lc perllibs=-lpthread -ldl -lm -lutil -lc libc= so=dylib useshrplib=false libperl=libperl.a gnulibc_version='' Dynamic Linking: dlsrc=dl_dlopen.xs dlext=bundle d_dlsymun=undef ccdlflags=' ' cccdlflags=' ' lddlflags=' -mmacosx-version-min=10.9 -bundle -undefined dynamic_lookup -L/usr/local/lib -L/opt/local/lib -fstack-protector'
@INC: /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1/darwin-thread-multi-2level /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/5.26.1 /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/MacOS/local-lib/lib/perl5/darwin-thread-multi-2level /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/MacOS/local-lib/lib/perl5 /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/MacOS/lib /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/lib/site_perl/5.26.1/darwin-thread-multi-2level /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/lib/site_perl/5.26.1 /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/lib/5.26.1/darwin-thread-multi-2level /private/var/folders/x4/87cpzrvd69n47b0cj3pq_rjw0000gn/T/AppTranslocation/8F0B6E44-FF53-43F4-BDAA-46510C5569C6/d/Slic3r.app/Contents/lib/5.26.1 OpenGL installation GL version: 2.1 ATI-2.0.36 Vendor: ATI Technologies Inc. Renderer: AMD Radeon R9 M390 OpenGL Engine GLSL version: 1.20 Installed extensions:
GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix