prusa3d / PrusaSlicer

G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
https://www.prusa3d.com/prusaslicer/
GNU Affero General Public License v3.0
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Crashes since adding custom bed texture and model #3916

Closed JohnOCFII closed 4 years ago

JohnOCFII commented 4 years ago

Version

PrusaSlicer-2.2.0-rc4+-202003151124

Operating system type + version

Mac OS X 10.15.3 (19D76)

PrusaSlicer Version: 2.2.0-rc4+ Build: PrusaSlicer-2.2.0-rc4+-202003151124

Operating System: Macintosh System Architecture: 64 bit System Version: macOS Catalina Version 10.15.3 (Build 19D76) Total RAM size [MB]: 17,180MB OpenGL installation GL version: 2.1 ATI-3.5.5 Vendor: ATI Technologies Inc. Renderer: AMD Radeon Pro 555X OpenGL Engine GLSL version: 1.20 Installed extensions:

GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix

3D printer brand / version + firmware version (if known)

RailCore 300ZL with Duet 2 Ethernet w/ 3.01-RC1 Firmware

Behavior

Since adding a custom bed texture and model, I'm seeing frequent PrusaSlicer crashes when switching printers or attempting to modify the bed shape or size.

Gist with full crash info is here: https://gist.github.com/JohnOCFII/6eb23931fccc264c9e7b764d0f7bbfb9

Is this a new feature request?

No face_shield_set_x4 copy.txt

Project File (.3MF) where problem occurs

Upload a PrusaSlicer Project File (.3MF) (Plater -> Export plate as 3MF for Slic3r PE 1.41.2 and older, File -> Save / Save Project for PrusaSlicer, Slic3r PE 1.42.0-alpha and newer) Images (PNG, GIF, JPEG), PDFs or text files could be drag & dropped to the issue directly, while all other files need to be zipped first (.zip, .gz)

JohnOCFII commented 4 years ago

Also adding the SVG and STL used: Overlay_no_numbers.svg.zip railcore.stl.zip

lukasmatena commented 4 years ago

The backtrace reminded me of #3371. This seems to be the same issue in different place, I assume it will have the same solution. I simply copy-pasted the patch into the other function with 0054134.

@FidelCapo If you're able to reproduce the crash with 2.2.0, could you please retest in latest master to confirm the fix has helped? Thanks.

lukasmatena commented 4 years ago

@JohnOCFII We did not manage to reproduce the problem on devices that we have available. If you can reproduce it consistently, would you mind testing the following build to check if it is fixed? Thank you very much.

https://drive.google.com/open?id=1fsz57uLdcryjvUP1mEXTKRJX9xevoWEZ

JohnOCFII commented 4 years ago

Installing and testing now. Thanks. I can usually get it to crash within 3-4 minutes of usage.

JohnOCFII commented 4 years ago

@lukasmatena - I've been unable to get PrusaSlicer to crash with the test version you posted above. I've been in an out many times, changing bed textures, bed sizes, switching between RailCore and MK3, etc. No crashes at all! Good job! Thanks. I'll let you close the issue in case you need to add any tracking info, etc.

lukasmatena commented 4 years ago

@JohnOCFII Thanks a lot for the testing. I'd consider this solved then.