prusa3d / PrusaSlicer

G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
https://www.prusa3d.com/prusaslicer/
GNU Affero General Public License v3.0
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Won't slice #8000

Closed boethos3 closed 2 years ago

boethos3 commented 2 years ago

Version

_Version of PrusaSlicer used goes here_2.3.2

Use About->About PrusaSlicer for release versions

For -dev versions, use git describe --tag or get the hash value for the version you downloaded or git rev-parse HEAD

Operating system type + version

What OS are you using, and state any version #s Win 10 20H2 In case of 3D rendering issues, please attach the content of menu Help -> System Info dialog

PrusaSlicer Version: 2.3.2+win64 Build: PrusaSlicer-2.3.2+win64-202107080703

Operating System: Windows System Architecture: 64 bit Windows Version: Windows 10 (build 19042), 64-bit edition Total RAM size [MB]: 34,312MB OpenGL installation GL version: 3.3.0 Vendor: NVIDIA Corporation Renderer: NVS 300/PCIe/SSE2 GLSL version: 3.30 NVIDIA via Cg compiler Installed extensions:

GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_ES1_1_compatibility GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

3D printer brand / version + firmware version (if known) Prusa i3Mk3s+ about a year old.

What 3D printer brand / version are you printing on, is it a stock model or did you modify the printer, what firmware is running on your printer, version of the firmware #s Factory assembled

Behavior

**Sliced a model. File:New:yes (remove). Imported next model, plater shows "Export G-code" as soon as it's loaded; didn't slice it yet. Closed slicer, waited 3 mintues, started slicer. Same thing on first import of stl.

Tried to import .obj, still said 'Export G-code" even though I haven't sliced it yet.

Is this a new feature request? NO

Project File (.3MF) where problem occurs

Upload a PrusaSlicer Project File (.3MF) (Plater -> Export plate as 3MF for Slic3r PE 1.41.2 and older, File -> Save / Save Project for PrusaSlicer, Slic3r PE 1.42.0-alpha and newer) Images (PNG, GIF, JPEG), PDFs or text files could be drag & dropped to the issue directly, while all other files need to be zipped first (.zip, .gz) Rounded 2mmB.zip

Printed 2mmB.stl version. Had to change pointed end. started a new model to print 2mmBR.stl Same thing, "Export" before it's sliced. Uninstalled 2.3.2, installed 2.4. Imported different model, same thing.

rtyr commented 2 years ago

Please provide your 3MF project file (File - Save Projecst as..).

Does it happen with current PS2.4.0?

boethos3 commented 2 years ago

Thanks for the reply fe60,

I just opened PS 2.4 today. I imported a previously unused model, it immediately started slicing. As I said in the previous email, I had completely uninstalled all versions and installed this 2.4.0. Hmmmm. Still pondering….

Trying more things. I’ll capture you a video of what’s going on as I do it.

Thanks.

Ken

From: fe60 @.> Sent: Monday, February 28, 2022 2:07 AM To: prusa3d/PrusaSlicer @.> Cc: boethos3 @.>; Author @.> Subject: Re: [prusa3d/PrusaSlicer] Won't slice (Issue #8000)

I can't reproduce the issue (tested with PrusaSlicer 2.4.0).

— Reply to this email directly, https://github.com/prusa3d/PrusaSlicer/issues/8000#issuecomment-1053951518 view it on GitHub, or https://github.com/notifications/unsubscribe-auth/AVY2652QIZFIR3N4Q6GP2CDU5MNI3ANCNFSM5PPNYONQ unsubscribe. Triage notifications on the go with GitHub Mobile for https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 iOS or https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub Android. You are receiving this because you authored the thread. https://github.com/notifications/beacon/AVY26565CO54JVQXMXHEASTU5MNI3A5CNFSM5PPNYON2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOH3JAMHQ.gif Message ID: < @.> @.>

fe60 commented 2 years ago

it immediately started slicing

Did you activate the Background processing option in the preferences? https://help.prusa3d.com/en/article/preferences_124601#general

boethos3 commented 2 years ago

Fe60,

You’re right. It was the background processing. Curious, I never turned it on.

Sun spots.

Thanks for all your help! Best printer ever !

Ken

From: fe60 @.> Sent: Tuesday, March 01, 2022 1:55 AM To: prusa3d/PrusaSlicer @.> Cc: boethos3 @.>; Author @.> Subject: Re: [prusa3d/PrusaSlicer] Won't slice (Issue #8000)

it immediately started slicing

Did you activate the Background processing option in the preferences? https://help.prusa3d.com/en/article/preferences_124601#general

— Reply to this email directly, view it on GitHub https://github.com/prusa3d/PrusaSlicer/issues/8000#issuecomment-1055086583 , or unsubscribe https://github.com/notifications/unsubscribe-auth/AVY26532ENCVH7WOHX2QEMTU5W5LRANCNFSM5PPNYONQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub . You are receiving this because you authored the thread. https://github.com/notifications/beacon/AVY265ZAKZ3AGUSJMWQWQD3U5W5LRA5CNFSM5PPNYON2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOH3RVP5Y.gif Message ID: @. @.> >

fe60 commented 2 years ago

@rtyr @boethos3 This issue can be closed.