What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different animations to both instances
What is the expected output? What do you see instead?
Both models should play the corresponding animation, instead, both models play
the animation set on the last model.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 19 Nov 2011 at 5:22
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 19 Nov 2011 at 5:22