Closed InfernoDigital closed 1 year ago
Different shapekeys may end up with different number of vertices after applying modifiers. In that case joining such meshes is not possible. Try to change/disable modifier options which may cause this (for example in 'mirror' modifier there is "Merge" option which causes to merge vertices close to each other - some vertices may be merged for one shapekey but not for the other one).
Is there any way to see how many vertices are on each blendshape? That would make it a lot easier to track down issues like these, where for example a tiny seam accidentally got added when setting up phonemes (which happens to me all the time).
Ah, I finally learned about the viewport statistics overlay. That made finding the blendshape with an accidental split easy.
Always fails with an error saying "blendshapes must have same number of vertices) and then makes 3 clones, 2 without the modifier and 1 still with, and the 1 with all the blendshapes is the one that didn't apply the modifier