gsKit uses mostly floating point values for x,y,u and v in the interface and then converts these values to ps2 integers. This pull request adds clipping, so the x,y,u and v values will not overflow.
This fixes:
1024 width/height texture problem
1080i left/right animation in OPL
I also cleaned up some makefile constructions that where no longer used/required.
gsKit uses mostly floating point values for x,y,u and v in the interface and then converts these values to ps2 integers. This pull request adds clipping, so the x,y,u and v values will not overflow.
This fixes:
I also cleaned up some makefile constructions that where no longer used/required.