This PR just creates new functionality in gsKit allowing now just to print a list of vertices given a specific primitive.
Doing that, first of all, we work similarly to other platforms, and secondly, it improves performance.
Speaking about numbers:
In SDL I have an example that is drawing in random positions 100 points, 100 lines, and 100 sprites (without texture) and the performance has improved from 38 FPS to 51 FPS.
Additionally, a new cube example has been added.
Special thanks to @DanielSant0s for doing this feature together!
This PR just creates new functionality in
gsKit
allowing now just to print a list of vertices given a specific primitive.Doing that, first of all, we work similarly to other platforms, and secondly, it improves performance.
Speaking about numbers: In SDL I have an example that is drawing in random positions 100 points, 100 lines, and 100 sprites (without texture) and the performance has improved from 38 FPS to 51 FPS.
Additionally, a new
cube
example has been added.Special thanks to @DanielSant0s for doing this feature together!
Cheers