Closed luisdallos closed 3 years ago
thank you fr your submission, just want to ask - did you test compressed elf files? ps2-packer is very sensitive to changes - it is very easy to make it non-usable.
thank you fr your submission, just want to ask - did you test compressed elf files? ps2-packer is very sensitive to changes - it is very easy to make it non-usable.
Thank you for your reply.
Yes, I have tested generated (compressed) ELF files on a PS2 Slim model (SCPH-79001) and in PCSX2.
@luisdallos thanks for the collaboration,
Would be possible to fully put LZMA
as an "external dependency"? and git clone it before doing anything?
Would be possible to fully put
LZMA
as an "external dependency"? and git clone it before doing anything?
Yes, it is possible.
I have created a repository with the LZMA SDK sources used in this project arranged for use as a library.
Would be possible to fully put
LZMA
as an "external dependency"? and git clone it before doing anything?Yes, it is possible.
I have created a repository with the LZMA SDK sources used in this project arranged for use as a library.
Well my question was in the directions to have the official LZMA changelog (having all the changes they did, the commits and so on...)
If this is not possible, because I saw they dont use git, then the best is to keep it as it is right now
Thanks
Thanks for the explanation!
Latest version of LZMA SDK is
21.02 alpha
, released on 2021-05-06.As the latest LZMA SDK comes with native support for non-windows targets, drop any portability fixes introduced at commits acbd342386da782c629ef615dd1ffe9321a77990 and 613cfb4a3b615863b618d5b7d726bb5e7027b34d (such as the multi-threading support for non-windows targets from the p7zip project) as they are not longer needed here.
For testing purposes, I have uploaded pre-built binaries for the following platforms: