Open 7dog123 opened 7 months ago
Hey, there nice basic port, Did you tested this on some source-port?
Not yet exactly. I'm trying to work on another project that uses Fluidsynth. I'm trying to port DoomRPG-RE to the PS2 since it uses fluidsynth as well as SDL2 and SDL2_mixer
Not yet exactly. I'm trying to work on another project that uses Fluidsynth. I'm trying to port DoomRPG-RE to the PS2 since it uses fluidsynth as well as SDL2 and SDL2_mixer
DoomRPG-RE by gec on ps2 would be awesome although it´s seems to easy to port it, i could say that D64EX+ can be portable since on linux works well.
obviously with this pull.
Yeah, but lets take this conversation for DoomRPG-RE on my fork of it and away from this pull request.
Yeah, but lets take this conversation for DoomRPG-RE on my fork of it and away from this pull request.
Ok then, i saw you forked DoomRPG-RE.
I'm totally fine adding this dependency, however how this is not the official fork, we would like to fork it in our side (ps2dev
) a push the changes to a concrete branch called ee-VX.Y.Z
where X.Y.Z belongs to the concrete version of the original library.
So if you agree, let me know the proper version, I will fork the original repo, and create that specific branch, and then you can perform a PR to that branch with your changes adding the PS2 support.
It uses the current version that's out as of now 2.3.5
It uses the current version that's out as of now 2.3.5
Can you patch it with no sans-lib?
It uses the current version that's out as of now 2.3.5
Sorry I have been busy, do you want me to fork it then?
Give the exact repo to fork and I will fork it in the ps2dev group
It uses the current version that's out as of now 2.3.5
Sorry I have been busy, do you want me to fork it then?
Give the exact repo to fork and I will fork it in the ps2dev group
It's alright and here's the repo I used.
https://github.com/DominusExult/fluidsynth-sans-glib and the branch that removes glib is sans_glib
It uses the current version that's out as of now 2.3.5
Sorry I have been busy, do you want me to fork it then? Give the exact repo to fork and I will fork it in the ps2dev group
It's alright and here's the repo I used.
https://github.com/DominusExult/fluidsynth-sans-glib and the branch that removes glib is sans_glib
Here you have the branch pushed https://github.com/ps2dev/fluidsynth/tree/ee-sans_glib
Now you can make a PR to that specific branch with the specific PS2 changes.
Then once merged you can also use this on the ps2sdk-port
(with cmake
if possible)
Using my forked version of https://github.com/DominusExult/fluidsynth-sans-glib/tree/sans_glib which removes glib support from fluidsynth with a little sloppy modification to add PS2 Support while adding a patch from https://github.com/VolcanoMobile/fluidsynth-android/commit/cc721536588eacfe66c77e4a39a6a56e9246d9d8#diff-9b72ca5f74c5da05204f881e94c67c02080ee1adbabfb06571ab3ca28e06569e but using a if and else statement to add compatability to the PS2 by switching from atomic to using a global mutex for the PS2.