Open 7dog123 opened 1 month ago
Updated genromfs to the latest unreleased version 0.5.7 and now it's buildable on MINGW32
Windows compatibility portion of the code was taken from KallistiOS's genromfs.
Can we get this as external lib?
Also disse you check #169?
Updated genromfs to the latest unreleased version 0.5.7 and now it's buildable on MINGW32 Windows compatibility portion of the code was taken from KallistiOS's genromfs.
Can we get this as external lib?
Also disse you check #169?
I did but also I don't quite understand by asking If I make this as an external lib if it's a binary file.
Updated genromfs to the latest unreleased version 0.5.7 and now it's buildable on MINGW32 Windows compatibility portion of the code was taken from KallistiOS's genromfs.
Can we get this as external lib?
Also disse you check #169?
I did but also I don't quite understand by asking If I make this as an external lib if it's a binary file.
I will test then.
@7dog123 i tested here and works better :p.
@7dog123 i tested here and works better :p.
Alright, but right now with chexum's repo it will only compile on unix systems not on MINGW32. That's why I borrowed the compatibility code from KallistiOS's port for genromfs and I'm currently trying to get rid of issues that Codacy is throwing out and maybe fork chexum's repo and add the code to it and create a branch of 0.5.2
@7dog123 i tested here and works better :p.
Alright, but right now with chexum's repo it will only compile on unix systems not on MINGW32. That's why I borrowed the compatibility code from KallistiOS's port for genromfs and I'm currently trying to get rid of issues that Codacy is throwing out and maybe fork chexum's repo and add the code to it and create a branch of 0.5.2
I'm nowadays migrating all the repos in the ps2dev to official ones to add inside in the .sh file. Like fluidsynth.
@7dog123 i tested here and works better :p.
Alright, but right now with chexum's repo it will only compile on unix systems not on MINGW32. That's why I borrowed the compatibility code from KallistiOS's port for genromfs and I'm currently trying to get rid of issues that Codacy is throwing out and maybe fork chexum's repo and add the code to it and create a branch of 0.5.2
I'm nowadays migrating all the repos in the ps2dev to official ones to add inside in the .sh file. Like fluidsynth.
Yup, I can tell, and still chexum's repo doesn't compile of MINGW32 as of now.
@7dog123 i tested here and works better :p.
Alright, but right now with chexum's repo it will only compile on unix systems not on MINGW32. That's why I borrowed the compatibility code from KallistiOS's port for genromfs and I'm currently trying to get rid of issues that Codacy is throwing out and maybe fork chexum's repo and add the code to it and create a branch of 0.5.2
I'm nowadays migrating all the repos in the ps2dev to official ones to add inside in the .sh file. Like fluidsynth.
Yup, I can tell, and still chexum's repo doesn't compile of MINGW32 as of now.
The only way is purposing changes : (
@7dog123 i tested here and works better :p.
Alright, but right now with chexum's repo it will only compile on unix systems not on MINGW32. That's why I borrowed the compatibility code from KallistiOS's port for genromfs and I'm currently trying to get rid of issues that Codacy is throwing out and maybe fork chexum's repo and add the code to it and create a branch of 0.5.2
I'm nowadays migrating all the repos in the ps2dev to official ones to add inside in the .sh file. Like fluidsynth.
Yup, I can tell, and still chexum's repo doesn't compile of MINGW32 as of now.
The only way is purposing changes : (
Yeah, but that's why I've done this pull request at least make it somewhat official for PS2DEV and I do have the 0.5.2 of genromfs as branch on my ps2sdk-ports fork.
Updated genromfs to the latest unreleased version 0.5.7 and now it's buildable on MINGW32
Windows compatibility portion of the code was taken from KallistiOS's genromfs.