Open israpps opened 1 year ago
ingame debugging loads the entire networking stack (just like smb mode), making it a big load on the IOP. So this form of debugging causes many issues.
ingame debugging is debugging the IOP, ee_sio is for debugging the EE. They cannot be compared becouse they debug a different program running on a different CPU.
Is this a new issue, if yes, since when?
ingame debugging loads the entire networking stack (just like smb mode), making it a big load on the IOP. So this form of debugging causes many issues.
ingame debugging is debugging the IOP, ee_sio is for debugging the EE. They cannot be compared becouse they debug a different program running on a different CPU.
Is this a new issue, if yes, since when?
In the past In-game debug builds would take longer to display logo I never saw a framerate drop and eternal waiting at logo
I mentioned EE SIO just to skip the question
Does it happen on other debug builds too?
I confirm the issue.
In PCSX2 I see the same sector being read over and over again, in an endless loop. Here's 2 loops for example:
StRead called: sectors 16:80652b00, mode: 0, stat: 1,1
StRead: buffer underrun. 0/16 read.
sceCdGetError 0
sceCdSC(0xFFFFFFF6, 0x0)
sceCdSC(0xFFFFFFF6, 0x9)
StRead called: sectors 16:80652b00, mode: 0, stat: 1,1
StRead: buffer underrun. 0/16 read.
sceCdGetError 0
sceCdSC(0xFFFFFFF6, 0x0)
sceCdSC(0xFFFFFFF6, 0x9)
more details on the issue: on newer builds framerate does not seem to drop anymore.... and also happens on iopcore_debug....
Log of ps2client
UDPTTY loaded!
☻KPRTTY enabled!
IOX/File_Manager_Rpc: Write Request
-- ID=50, ret=0
IOX/File_Manager_Rpc: Write Request
[IOPTRAP]:
ioptrap starts.
IOX/File_Manager_Rpc: Write Request
-- ID=51, ret=0
IOX/File_Manager_Rpc: Write Request
[PS2LINK]:
initializing host
Thread id: baf95d
host: mounted
IOP cmd: Starting thread
IOP cmd thread started
Naplink thread started
- PS2 Side application -
sys_mbox_new: mbox 24784647
sys_sem_new: CreateSema cnt 0 sema 24782925
@AKuHAK what about a new issue tag for the debugging related issues?
Checks
Describe the issue
If I run ingame debug variant the program fps drop to 15 on logo and it does not go beyond the logo screen.
no log reaches either netcat or ps2client.
ee_sio debug on the other hand runs flawlessly
Console model
SCPH-70011
OPL version / revision
latest beta from github actions
In which device(s) have you experienced this issue?
No response
Context and extra information
Ran the ELF from USB
no mx4sio connected at boot No iHDD connected