pschraut / UnityTexture2DArrayImportPipeline

A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
MIT License
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NormalMap textures working incorrectly #8

Open andeliseev opened 2 years ago

andeliseev commented 2 years ago

If add texture with texture type Normal Map, texture2darray format would be wrong

pschraut commented 2 years ago

Can you please add what Unity version you use and a step-by-step list how I can reproduce the problem?

andeliseev commented 2 years ago

It’s reproduce in all unity version. I think it is not you package problem, but internal unity bug. It swizzle or doing something with normals map in editor. To reproduce you can switch target platform to android and make texture format ASTC. Normal map in array will be looking washed out like it double linear. And If you test it quickly in shader graph result will be wrong