The skin() function will twist the layers, so that the first layer is
above/below the XY plane a little from left to right. This means you
can't print them easily like this and can be fixed by producing more of
the outer shell and snipping it off at the XY plane exactly.
The skin() function will twist the layers, so that the first layer is above/below the XY plane a little from left to right. This means you can't print them easily like this and can be fixed by producing more of the outer shell and snipping it off at the XY plane exactly.