When a player holding the LLU's session times out because of a crash or DC, the LLU is moved to 0 0 0 on the map.
I've looked at what happens with 2 LLUs at the same time and it appears they both go to 0 0 0, but because of a collision or some other reason, one or both of these LLUs will be physically gone even though it still shows them as being there on the map.
Reproduction steps:
Hack an LLU base and grab the LLU.
Close the client with ALT + F4, or kill it with task manager.
Wait until the player's session times out.
When a player holding the LLU's session times out because of a crash or DC, the LLU is moved to 0 0 0 on the map. I've looked at what happens with 2 LLUs at the same time and it appears they both go to 0 0 0, but because of a collision or some other reason, one or both of these LLUs will be physically gone even though it still shows them as being there on the map.
Reproduction steps: Hack an LLU base and grab the LLU. Close the client with ALT + F4, or kill it with task manager. Wait until the player's session times out.