Open pearce31 opened 8 years ago
I think this might be related to Issue #94. There was a recent change to SteamVR that affects hand controller roles that I think is causing this issue for some people. Would you mind giving this custom build of psmoveservice a try: https://drive.google.com/open?id=0B5GgUbBXlQ1ua252U3dfdGV6NUk. And make sure to re-install the steamvr driver when you try this custom build out (since the potential fix is in the steamvr plugin not the service).
OK will do
It could also be a masking problem. If the cyan mask is actually looking at magenta, or visa versa, this would happen. Might be worth a quick check.
Oh that is a great point actually @zelmon64! I think I've seen something like that in the past when the lighting conditions weren't great in the room I was testing in. Enough of the 1st controllers color bled through into the second colors filter that it picked it up the 1st controller's bulb for the second controller.
How do you make sure the cyan mask is looking at cyan vice versa?
I did the calibrations with little light is that good or bad?
So you can't show magenta move when you are using cyan in tool? If so that's why. I showed both at same color.
Are both controllers supposed to be lit when first using tools. Because only the one was lit.
@pearce31 The colour calibration is only done with the first controller. There are plans to enable the other controllers to ensure there's no cross-talk. For the moment you can decrease the three range values to their minimum suitable tolerance.
If you didn't know, the short cut to setting the values is to right click on where the PSMove orb is shown on the live camera feed.
Sorry really confused I don't know where the info gets sent when right clicking bulb. Where do I enter the info?
@pearce31 Have you gone through this wiki page? When right-clicking the orb it sets the values in the Controller Color
section. The three range values are also in that part of the window. Don't forget to save.
Yes but don't understand the complete process to do on step 4
If its just to only right click the bulb I've done that
If it's done correctly you should then be able to see the orb with the masked Video Filter Mode
. You can then manually reduce the range values.
Yes the bulb is filled in in masked mode. But bulbs are stuck together in steam vr inside hmd
Yes, that is why I am suggesting to minimize the range values. Have you tried that yet?
Alternatively, if you turn a PSMove off then back on while PSMoveService is running, it will reconnect as a different controller number and therefore a different colour.
OK thanks appreciate the help I will try and write back.
theres no issue with the service. i was making a stupid mistake the whole time. ps move service is awesome. now just need osvr tracker camera update to make it work great without the drift and jumpiness.
There are no stupid mistakes here, only valuable lessons to record in the wiki :). If you don't mind me asking, what was the mistake? If it was caused by a usability issue i'd love to hear about it so that we can make the tool easier to use.
when i was adjusting the gain and exposure i thought when everything got to the brightest then went back to the darkest that it was completely looping. i didnt even realise it wasnt. it was just increasing more and more and i was putting the gain and exposure way too high which caused the problem.
Ah! That is definitely a bug on our part. It should loop those values. I will update the issue title and re-label this a bug.
glad to help. great work your doing. thanks so much! keep it up!
ok. so i checked again. and exposure is looping correctly but gain is the one that keeps increasing in values and this is in the 4.5.1 build you posted here from drive.
Release 4.5 move models in steam vr are stuck together at the bulbs