Maybe the question has already been asked, if so, please pass me the link.
However, using 3 or more bulbs lights as used in HMD would not be enough to achieve both the position and the rotation of the program, since using another gyroscope system such as arduino / android or any other always brings the problem of that vision drifts when you move abruptly or eventually.
I understand that doing something similar to opentrack requires that the ps eye be close to the HMD but this would lose precision, but also in the next version there could be the option to implement it, or at least know if it really is not accurate or is only usable equally.
EDIT: I take the idea from an old issue #222
Actually want to know if any could make this possible, not for only mode tracking 88/5000
(for every certain number of minutes) thus avoiding manual calibration
Maybe the question has already been asked, if so, please pass me the link. However, using 3 or more bulbs lights as used in HMD would not be enough to achieve both the position and the rotation of the program, since using another gyroscope system such as arduino / android or any other always brings the problem of that vision drifts when you move abruptly or eventually. I understand that doing something similar to opentrack requires that the ps eye be close to the HMD but this would lose precision, but also in the next version there could be the option to implement it, or at least know if it really is not accurate or is only usable equally.
EDIT: I take the idea from an old issue #222 Actually want to know if any could make this possible, not for only mode tracking 88/5000 (for every certain number of minutes) thus avoiding manual calibration
http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr