Open Bellum1410 opened 4 years ago
hey, you have to calibrate the controllers ingame again. https://www.youtube.com/watch?v=lJyIHCMDINA&t=3803s hope this helps :-)
Thank you for your response! I found it after seeing the green popup screen with Start + Select buttons in some YouTube videos and did a little investigation whether it's a Trinus or VRidge feature (I'm using iVRy from Steam with PSMoveService built in), or maybe something else. Turns out it just doesn't show up for me for some reason..
The problem with it is I align them and it's nice when I'm standing in one spot. However, when I rotate, let's say 90 degrees clockwise, they are in a strange setting again. Same goes for making a step to the side. Kind of like they are not tracked properly. Could it be a camera layout problem? Maybe 2 cameras is not enough? Or is it something fixable and needs some tweaking? I can link a video of me rotating in VR space to showcase the problem. Thanks!
Thank you for your response! I found it after seeing the green popup screen with Start + Select buttons in some YouTube videos and did a little investigation whether it's a Trinus or VRidge feature (I'm using iVRy from Steam with PSMoveService built in), or maybe something else. Turns out it just doesn't show up for me for some reason..
The problem with it is I align them and it's nice when I'm standing in one spot. However, when I rotate, let's say 90 degrees clockwise, they are in a strange setting again. Same goes for making a step to the side. Kind of like they are not tracked properly. Could it be a camera layout problem? Maybe 2 cameras is not enough? Or is it something fixable and needs some tweaking? I can link a video of me rotating in VR space to showcase the problem. Thanks!
same problem - hmd is inverted and i cant calibrate it. did you solve it? seems like newer versions dont include this green pop-up feature or maybe im wrong, didnt try older ones tho. and i dont want to, cuz they probably wont work normally with my setup.
I've had good results using the headset calibration feature in driver4vr.
I have a setup of 2 PS Eye Cameras, 3 PS Move controllers and PSVR v2 headset. Because of specification of my room (it is about 2x longer then it is wide) I've put the cameras on either side of the room lengthwise, pointing to the center pretty much.
My problem first was that after doing all of the configuration for controllers and head tracking with the 3rd controller the z and x axis of the headset were inverted, meaning if I went forward, I went backwards in VR and if I moved to the left, I went to the right in VR. It was pretty weird because the 2 "hand" controllers were fine. I only made it to work by setting the 3rd controller on the headset like so: 3rd controller setting Before I had the Move button pointing outwards but then the axis were inverted. Which setting is the proper one?
Unfortunately, after kind of solving that problem, I noticed the hand controllers are misaligned (I'm not sure if they were like that before solving the axis problem): Misaligned controllers Forward is at the top of the image, I'm looking forward and a little bit down. The controllers are pointing to the left, even though in PSMoveConfigTool they recognize the forward vector correctly. What could be wrong? Thank you!