psmoveservice / PSMoveService

A background service that communicates with the psmove and stores pose and button data.
Apache License 2.0
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Trigger does not work in certain games #746

Closed ZedVR closed 3 years ago

ZedVR commented 4 years ago

I couldn't find the same issue, I hope I don't duplicate. So I currently managed to build a working setup, with 4 cameras, and two ps3 move controllers, using Riftcat/Vridge.

Many games work nicely (in a few I don't see the controllers at all, like in Tilt Brush for ex, but that's another issue), but in some games even though there is a controller model that I can move, trigger button is not doing it's action. Mainly affected games: Space pirate trainer, Audica, and even Boneworks.

I use 1.4.2, because it seemed to work the best. Regardless, in the steamvr.vrsettings file "trigger" is only mapped as "trigger", and it's enough for most of the games (in VRchat it even registers how much I have pulled the trigger).

So my question is: is there a way to put a different mapping, so different games register the trigger input too?

Thank you in advance!

ZedVR commented 3 years ago

In the meantime I have purchased Driver4VR, which gives the missing link into the equation. It emulates Vive wands, so almost all game recognizes it. Only problem buttons are not map-able, but still a great solution.