Closed PolGraphic closed 9 years ago
The UE4 editor is 64-bit only. What do you need the 32-bit binaries for (so I can test)?
I see. Then I will recompile my project to 64-bit version (I guess it will be easier to go that way).
I am about to use those .dll
in Unity (as they are not UE4-dependent and generally works better then "native" psmove api .dll
) which supports both x32 and x64 platforms (and I've found Oculus working somehow better with x32 Unity build).
If you like then you can try to build the x32 DLLs yourself. Follow the MSVC 2013 instructions here, but for every CMake line that says -G "Visual Studio 12 Win64"
, replace that with -G "Visual Studio 12"
.
Thanks :) That worked out.
Oh really?! I figured for sure there would be some link_directories that needed to be fixed in CMakeLists.txt
Hi.
I wonder if it possible to get the
psmoveapi.dll
andpsmoveapi_tracker.dll
inx32 versions for Windows? I've found the x64 versions only.