Hello! I'm not necessarily sure of the formal process for adding libraries, but I have both MElib and PerfLib to add to the standard library collection. These two libraries are useful for PSP optimization. MElib allows PSP developers to use the Media Engine in order to fully optimize and harness the power of the second CPU. The other library, PerfLib creates simple methods for PSP developers to track the overall performance of their application in terms of CPU, GPU, and VBlank times, and CPU and GPU percentages. It also allows for "frame-relative" CPU and GPU percentages which allows developers to spot bottlenecks in their applications. Both are written in plain C.
Hello! I'm not necessarily sure of the formal process for adding libraries, but I have both MElib and PerfLib to add to the standard library collection. These two libraries are useful for PSP optimization. MElib allows PSP developers to use the Media Engine in order to fully optimize and harness the power of the second CPU. The other library, PerfLib creates simple methods for PSP developers to track the overall performance of their application in terms of CPU, GPU, and VBlank times, and CPU and GPU percentages. It also allows for "frame-relative" CPU and GPU percentages which allows developers to spot bottlenecks in their applications. Both are written in plain C.