Currently every player can see the champions of the opponent.
The fog of war is a mechanism that prevents to see where is the opponent if he is not nearby.
"Nearby" means "near an ally champion" or "near a tower".
To implement this, we probably need to filter the action that are sent to players.
Currently every player can see the champions of the opponent. The fog of war is a mechanism that prevents to see where is the opponent if he is not nearby. "Nearby" means "near an ally champion" or "near a tower".
To implement this, we probably need to filter the action that are sent to players.