Closed sum01 closed 7 years ago
for sse (tse), "ssam" "libShaders.so" "libEntitiesMP.so" and "libGameMP.so" should all be in the "Bin" subfolder. for sse-tfa, it's "ssam-tfe" "libShaders.so" "libEntites.so" and "libGame.so" that should be in the Bin subfolder.
Easiest way is to extract / copy a Window game, and replace the Bin folder by the one above. Also, don't forget to copy "SE1_10.gro" from the root of the git clone to the folder where all other ".gro" from the game resides.
(even without any data from the full game, a minimal menu should be launchable from the root of the git)
Alright, the new PKGBUILD seems to build/install correctly. No more crashes when going to the options menu either. 👍
I don't actually have a game to test it with, so hopefully that's fine. I'll upload it and ask the person who requested it to test.
Good :)
Actually, I'm experimenting with the TSE Demo Data that you can find on Internet. If you manage to extract everything from the InstallShield exe, you should have everything needed to try the game.
Testing the install with this (WIP) PKGBUILD for Arch-Linux
After you recommended switching to build as Release instead of Debug.
Trying to launch either
ssam
orssam-tfe
results in a "Cannot initialize classes" error.I'm not really sure why it's even trying to look in the
~/NameOfFolderIBuiltIn/
and that might be the issue.