A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
On a fresh install of Raspbian Buster it spews errors late in the build process when the register keyword is used on vector registers it doesn't recognize or with v* instructions. This is because we need to explicitly specify -mfpu=neon if we're not compiling for aarch64. The problem may have shown up only recently after merging in notaz's assembly optimizations.
Not sure how the -DPANDORA=1 builds could have been passing.
On a fresh install of Raspbian Buster it spews errors late in the build process when the
register
keyword is used on vector registers it doesn't recognize or with v* instructions. This is because we need to explicitly specify-mfpu=neon
if we're not compiling for aarch64. The problem may have shown up only recently after merging in notaz's assembly optimizations.Not sure how the
-DPANDORA=1
builds could have been passing.