Closed nesper8 closed 3 years ago
Fixed by copying the SE1_10.gro to the game root folder Launches and shows intro but crashes
[nep@naveen-hpnotebook Bin]$ ./ssam-tfe STUBBED: load window icon in /home/nep/Projects/Serious-Engine/Sources/SeriousSam/MainWindow.cpp, line 168. STUBBED: Need SDL invisible window or something in /home/nep/Projects/Serious-Engine/Sources/SeriousSam/MainWindow.cpp, line 327. STUBBED: !!! FIXME: get the code back in from Ryan's original port. in /home/nep/Projects/Serious-Engine/Sources/Engine/Base/Stream.cpp, line 921. STUBBED: Report actual SDL device name? in /home/nep/Projects/Serious-Engine/Sources/Engine/Sound/SoundLibrary.cpp, line 269. STUBBED: co-opt the existing T-buffer support for multisampling? in /home/nep/Projects/Serious-Engine/Sources/Engine/Graphics/SDL/SDLOpenGL.cpp, line 113. STUBBED: this can't possibly be right, yeah? in /home/nep/Projects/Serious-Engine/Sources/Engine/Base/SDL/SDLEvents.cpp, line 147. STUBBED: SDL2 can handle these events in /home/nep/Projects/Serious-Engine/Sources/SeriousSam/SeriousSam.cpp, line 1027. Segmentation fault (core dumped) [nep@naveen-hpnotebook Bin]$ ./ssam-tfe
STUBBED: Not 64-bit clean in Serious-Engine-master/Sources/EntitiesMP/Player.es, line 6561. Segmentation fault
The STUBBED mesage can be ignored for now.
But all those "bug repport" lacks details: what distrib, what build, what bitness. and also, how did you instal the data or how did you inject the new binary in the windows folder?
Got successfully compiled tho