A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
…build target as a temporary workaround for segfaults
The game segfaults with every optimization level set during build time after loading the level and this should be debugged. For now it seems adequate to force unoptimized builds since the only thing that crashes the game for me is Technology Test.
…build target as a temporary workaround for segfaults
The game segfaults with every optimization level set during build time after loading the level and this should be debugged. For now it seems adequate to force unoptimized builds since the only thing that crashes the game for me is Technology Test.