Closed Skyrimus closed 2 years ago
If using tremor like vorbis codec in TFE it getting Bug warning anytime if any sounds playing
SoundObject.cpp CSoundObject::SetOffset void
Line 325 ASSERT( fOffset>=0); if( fOffset<0) { CPrintF( "BUG: Trying to set negative offset (%.2g) in sound '%s' !\n", fOffset, (const char *) (CTString&)psoTail->so_pCsdLink->GetName()); fOffset = 0.0f; }
Why did you closed it?
If using tremor like vorbis codec in TFE it getting Bug warning anytime if any sounds playing
SoundObject.cpp CSoundObject::SetOffset void
Line 325 ASSERT( fOffset>=0); if( fOffset<0) { CPrintF( "BUG: Trying to set negative offset (%.2g) in sound '%s' !\n", fOffset, (const char *) (CTString&)psoTail->so_pCsdLink->GetName()); fOffset = 0.0f; }