Closed act17 closed 2 years ago
There is no submodule in this repo, --recurse-submodules
will have no effect. Did you put the data correctly? And you are sure you built The First Encounter? (also ModEXT.txt needs to be removed for TFE).
I did. I passed the flag required to build, and it built ssam-tfe. I also redownloaded the source code without the --recurse-submodules
flag. Same error.
For the --recurse-submodules
, I'm pretty sure the issue is just that you use make -j 2
or something like that and it fails the 1st tie, then succeed the 2nd time, just because it's the second time.
For TFE, the .gro
files that should be present are:
-rwxr--r-- 1 seb seb 201152043 Feb 6 2016 1_00c.gro
-rwxr--r-- 1 seb seb 17995 Feb 6 2016 1_00c_Logo.gro
-rwxr--r-- 1 seb seb 10859 Feb 6 2016 1_00c_scripts.gro
-rwxr--r-- 1 seb seb 1199329 Feb 6 2016 1_00_ExtraTools.gro
-rwxr--r-- 1 seb seb 71825740 Feb 6 2016 1_00_music.gro
-rwxr--r-- 1 seb seb 23553 Feb 6 2016 1_04_patch.gro
-rwxr--r-- 1 seb seb 5419415 Apr 10 2016 SE1_minimum.gro
What's SE1_minimum.gro
?
As it turns out, I was very, very, very dumb. I failed to copy the actual files from cmake-build/Debug
, proceeding to mode them into the Bin/
folder of my Serious Sam directory, alongside the entirety of the Ecc/
folder.
Sorry for wasting time man.
But, while I have the oppertunity, would you happen to know a console command that can increase the FPS limit from 60 to any integer I assume? And alongside that, is the Mac-Arm Build Shell also able to work on Raspberry Pis thanks to their chipset? Or should I simply use the Linux Build Shell for a Raspberry Pi? Thanks in advance.
Any and all scripted events play from the first person, as in from Sam's physical location within the game world. For example, the intro cutscene where Sam fires a minigun, I am currently playing as Sam holding a minigun. I cannot control the game, besides press Esc. and load into the menu. When trying to start a new game, the first cutscene plays with the regular game's HUD - with the Colt Pistol out as well - as opposed to it being blank so that the game can display the introducing flavour text. I cannot control the game in any capacity, except for the aforementioned ability to get into the menu. This means I can't even skip the cutscene, and get into gameplay.
I compiled this on Ubuntu 20.04 64-Bit using the --recurse-submodules parameter in Git, because without that command being added, the building process would fail.