Open BetterUnborn opened 1 year ago
What compiler did you use?
The one that came preinstalled with Asahi:
gcc --version ─╯
gcc (GCC) 12.1.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Just to test out ... tried also with clang, the result is the same. Verified in build output that indeed the compiler I thought is chosen.
clang --version ─╯
clang version 15.0.7
Target: aarch64-unknown-linux-gnu
Thread model: posix
InstalledDir: /usr/bin
Remark: I can also see the Croteam and Godgames logos including seemingly correct animations. Just whenever the engine should draw its in-game graphics screen is black and the game hangs. Also when I don't interrupt at the logos and the games does circle through the initial demos.
Can you try the workaround in #40 ?
Can confirm with that workaround the level starts, and I could play for a few minutes without a problem :+1:
Oh, so some speicifc bug on Aarch64. I'll have to check if some the hack for armhf maybe need to be enable on Aarch64 as well.
Okay, thanks for the help!! I have tried several levels and have seen no issues so far ... just the resolution was capped at something 1400ish, dunno why ... but that's another topic.
Shall I close this issue or leave it open as reference for a possible aarch64 fix?
Leave it open yeah, I'll try to work on that later.
Hi,
I compiled it from sources using latest commit 4c0b882e8564d73be457c3c6e196e476d11d3cb0 on my up-to-date asahi linux on aarch64 apple M1. It compiles without any modifications using the
build-linux64.sh
script, and I copied the*.gro
files from a windows TSE installation from steam into it.When I launch the game the menu screen shows up. But when I start a game, it is stuck with a black screen. Gnome tells me that the program does not react anymore (--> stuck in a loop?). The console shows this:
Any help appreciated :)