Open ghost opened 5 years ago
Oh strange. Can you upload a screenshot? I'm pretty sure I have seen ammo count working at some point.
Also, is it on First or Second encounter?
You mean, the little bar in the shell (and other type ammo) icon on the bottom right of the screen, like with SeriousSam First Encounter?
Yes.
So, I think the Oxygen drawing, for Second Encounter, is done line 1074-1087 of Sources/EntitiesMP/HUD.cpp
. And for the ammos, probably a bit above. I'll try to debug the code, to see why it's not always drawn (I have some old screenshot with some ammos drawn, but not all of them).
Not seeing an oxygen counter
Oh I just wasnt there long enough :D
Yep, you need to be underwater for some time before the counter appears. Serious Sam has some serious lungs !
Single color HUD elements such as ammo count bars and oxygen bars are not rendered.
OS: Debian Testing amd64 GPU: Radeon RX 590 Driver: Mesa 18