Open mardot opened 10 months ago
I don't think gl4es has built correctly, as I don't see it initializeing. gl4es is very verbose on init, so it should be seen in this log. Check if /home/user/gl4es/lib/
contains libGL.so.1
libGL.so.1
is present in /home/user/gl4es/lib/
I've tried compiling gl4es with mkdir build; cd build; cmake .. ; make
and also with mkdir build; cd build; cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo; make
That's strange. It should pick it up then?! You are on the board directly right? not using ssh (in that case, you need DISPLAY=:0
because X11 forwarding will not work with gl4es)
Also, maybe try to create a symlink to libGL.so
on gl4es/lib
folder, just in case.
Running directly on the board using HDMI output. I've tried a fresh install of 202310 Debian Engineering release image and its still producing the same error.
I'm using an old image on my side. I think it's 202302 something. It would be interesting to test opengl rendering with something simple, like glxgear. Maybe those newer image have wayland and no x11 support? I still have to update, but because it's full flash only, I still haven't done that.
Using StarFive VisionFive 2 Running Stardew Valley (from GOG)
I have been trying for quite some time to get this game to start. There may be a dependency issue but I cant seem to see one.
Fresh install of Debian 11 StarFive SD card image 202308 (I also experienced a similar error on the 202310 image)