Closed stgapr closed 7 months ago
By the way, this operating system does not have an X window, according to JELOS github( https://github.com/JustEnoughLinuxOS/distribution )It uses KMS/DRM display driver. Is that feature related to the missing library 'libX ****' ?
Yeah, this games (To The Moon) seems to use X11 somehow, so it might be tricky to run it there.
You better open an issue at the Jelos repo maybe.
Also, you seems to have 2 different version of box64 there, that's strange. Also also, not sure how you built them, but I find it strange that the "my_XXX" function are missing as those should be exported and are defined in box64 itself.
Box64 v0.2.5 211fee2e built on Jan 21 2024 13:04:55 Warning: cannot create memory map (@0x34800000 0xcc4df0) for elf "/storage/roms/ports/box64/box64" got 0x7f87b76000 ... Box64 v0.2.7 d787f67 built on Jan 9 2024 14:31:38
uhhh you running box64 inside box64? just run box64 (app_name)
Thanks for your reply! I may have known: box64 0.25 is built-in in the system and is provided with JELOS released on January 21, 2024 (as the runtime library for PORTMASTER, I guess it will automatically load when it detects programs of X86_64 architecture). And I manually used box64 0.27 myself in commandline: Then it loaded twice.
As for the missing libX***.so.1: I tested onscriper-yuri ( a cross-platform Nscripter engine), and the same goes for both programs. Perhaps both of these programs use X interfaces.
@stgapr in case you're not up to speed - https://portmaster.games/detail.html?name=to_the_moon
it's already been ported and is merged-in to portmaster repo.
trick is to not use box64 for it but rather stick with what works better - box86.
@stgapr in case you're not up to speed - https://portmaster.games/detail.html?name=to_the_moon
it's already been ported and is merged-in to portmaster repo.
trick is to not use box64 for it but rather stick with what works better - box86.
It uses neither box86 nor box64. It' uses falcon-mkxp :)
To The Moon works also with box64, I tested this.
The log in first post clearly mentionned box64, so those later comment are a bit confusing.
Anyway, if the port now use another engine and not box64 at all, I guess this ticket can be closed?
Dear ptitseb: I tried running "To The Moon" (an RPG) through box64 on my RK3566 device (Powkiddy RGB30 retro handheld device , with customized Linux system: JELOS, supporting AArch64 & ARM32 architecture, linux version 4.19.172), I executed command in console over SSH and it gave following output:
(This game can run successfully on other ARM PC running Linux ( Phytium-2000/A CPU, with NeoKylin OS). So do I need to manually add these. so. 1 libraries to the root directory? Is it related to the missing libraries that SDL audio devices cannot recognize?)