ptitSeb / box64

Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
https://box86.org
MIT License
3.65k stars 261 forks source link

OpenSpades running thru flatpak crashes without software rendering on m1 #1371

Closed m1m1k4tz closed 5 months ago

m1m1k4tz commented 5 months ago
MESA-LOADER: failed to open asahi: /usr/lib/x86_64-linux-gnu/GL/default/lib/dri/asahi_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/x86_64-linux-gnu/GL/default/lib/dri, suffix _dri)
failed to load driver: asahi
2024/03/19 05:56:29 [Main.cpp:324] Package: OpenSpades 0.1.3
2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: ./Resources (Read-only)
2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: /app/share/games/openspades/Resources (Read-only)
2024/03/19 05:56:29 [Main.cpp:400] XDG_DATA_HOME is /home/alex/.var/app/jp.yvt.OpenSpades/data
2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: /home/alex/.local/share/openspades/Resources (Read/Write)
2024/03/19 05:56:29 [Main.cpp:454] Log Started.
2024/03/19 05:56:29 [FltkPreferenceImporter.cpp:82] Checking for legacy preference file: /home/alex/.fltk/yvt.jp/OpenSpades.prefs
2024/03/19 05:56:29 [FltkPreferenceImporter.cpp:86] Legacy preference file wasn't found.
2024/03/19 05:56:29 [Settings.cpp:65] Loading preferences from SPConfig.cfg
2024/03/19 05:56:29 [Settings.cpp:69] SPConfig.cfg found.
2024/03/19 05:56:29 [Main.cpp:463] ---- CPU Information ----
2024/03/19 05:56:29 [Main.cpp:464] Vendor ID: AuthcAMDenti
2024/03/19 05:56:29 [Main.cpp:465] Brand ID: QEMU TCG CPU version 2.5+
2024/03/19 05:56:29 [Main.cpp:466] Supports MMX: YES
2024/03/19 05:56:29 [Main.cpp:467] Supports SSE: YES
2024/03/19 05:56:29 [Main.cpp:468] Supports SSE2: YES
2024/03/19 05:56:29 [Main.cpp:469] Supports SSE3: YES
2024/03/19 05:56:29 [Main.cpp:470] Supports SSSE3: YES
2024/03/19 05:56:29 [Main.cpp:471] Supports FMA: YES
2024/03/19 05:56:29 [Main.cpp:472] Supports AVX: YES
2024/03/19 05:56:29 [Main.cpp:473] Supports AVX2: YES
2024/03/19 05:56:29 [Main.cpp:474] Supports AVX512F: NO
2024/03/19 05:56:29 [Main.cpp:476] Supports AVX512CD: NO
2024/03/19 05:56:29 [Main.cpp:478] Supports AVX512ER: NO
2024/03/19 05:56:29 [Main.cpp:480] Supports AVX512PF: NO
2024/03/19 05:56:29 [Main.cpp:482] Simultaneous Multithreading: NO
2024/03/19 05:56:29 [Main.cpp:484] Misc:
2024/03/19 05:56:29 [Main.cpp:485] (none)
2024/03/19 05:56:29 [Main.cpp:486] -------------------------
2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: /app/extra/Resources/ (Read-only)
2024/03/19 05:56:29 [PackageUpdateManager.cpp:324] Loading PackageInfo.json
2024/03/19 05:56:29 [PackageUpdateManager.cpp:332] The package version is 0.1.3.4 (0.1.3)
2024/03/19 05:56:29 [PackageUpdateManager.cpp:200] Update feed URL: http://openspades.yvt.jp/api/version.json
2024/03/19 05:56:29 [PackageUpdateManager.cpp:207] Package target platform: SourceCode
2024/03/19 05:56:29 [PackageUpdateManager.cpp:350] Update feed type: Standard
2024/03/19 05:56:29 [PackageUpdateManager.cpp:358] Starting an automatic update check.
2024/03/19 05:56:29 [PackageUpdateManager.cpp:408] Checking for update
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak000-Nonfree.pak: bca336c5
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak002-Base.pak: d00632b2
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak005-Models.pak: 44de5715
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak010-BaseSkin.pak: a8ff2e19
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak050-Locales.pak: 17ffc8af
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak999-References.pak: f8e5d7c3
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: LICENSE
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: LICENSE.md
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: NetLogs
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: PackageInfo.json
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: SPConfig.cfg
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: SystemMessages.log
2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: favorite_servers.json
2024/03/19 05:56:29 [Main.cpp:559] Pak registered: font-unifont.pak: 9df0269f
2024/03/19 05:56:29 [Main.cpp:575] Initializing localization system
2024/03/19 05:56:29 [Strings.cpp:1218] Using the default locale. (domain='openspades')
2024/03/19 05:56:29 [Main.cpp:583] Initializing script engine
2024/03/19 05:56:29 [ScriptManager.cpp:80] Creating script engine
2024/03/19 05:56:29 [ScriptManager.cpp:84] Configuring
2024/03/19 05:56:29 [ScriptManager.cpp:88] Registering standard libray functions
2024/03/19 05:56:29 [ScriptManager.cpp:99] Registering APIs
2024/03/19 05:56:29 [PackageUpdateManager.cpp:111] The latest available version is 0.1.3.4 (0.1.3).
2024/03/19 05:56:29 [ScriptManager.cpp:105] Loading scripts
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Main.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Base/Base.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Base/Utils.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Skin.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/BasicViewWeapon.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Spade/ThirdPerson.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Spade/View.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Block/ThirdPerson.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Block/View.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Grenade/ThirdPerson.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Grenade/View.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Rifle/ThirdPerson.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Rifle/View.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/SMG/ThirdPerson.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/SMG/View.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Shotgun/ThirdPerson.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Shotgun/View.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Gui.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/UIFramework.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MessageBox.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/MainScreenUI.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/MainMenu.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/CreateProfileScreen.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/ServerList.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/CountryFlags.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/StartupScreenUI.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/MainMenu.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/UpdateCheckView.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/UIControls.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Button.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Field.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Label.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/ListView.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/ScrollBar.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Slider.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/TabStrip.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/TextViewer.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/ConfigViewTabs.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/ConfigViewFramework.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/DropDownList.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Preferences.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/ClientUI.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/Menu.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/FieldWithHistory.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/ChatLogWindow.as'
2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/ChatSayWindow.as'
2024/03/19 05:56:29 [ScriptManager.cpp:115] Building
2024/03/19 05:56:30 [Main.cpp:610] Starting startup window
2024/03/19 05:56:30 [StartupScreenHelper.cpp:103] Checking installed locales
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'de' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'el' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'en_us' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'es' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'fr' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'hu' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'id' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'ja' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'ko' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'nl' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'pl' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'pt_br' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'pt_pt' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'ru' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'uk' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'vi' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'zh_CN' found.
2024/03/19 05:56:30 [StartupScreenHelper.cpp:141] Checking YSR availability
2024/03/19 05:56:30 [StartupScreenHelper.cpp:153] Checking OpenAL availability
2024/03/19 05:56:30 [ALFuncs.cpp:249] Linking with OpenAL library.
2024/03/19 05:56:30 [ALFuncs.cpp:177] 'libopenal.so.1' loaded
2024/03/19 05:56:30 [StartupScreenHelper.cpp:167] Performing ecapability query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2560x1600
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2560x1440
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2048x1536
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2048x1152
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1920x1440
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1920x1200
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1920x1080
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1680x1050
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1600x1200
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1600x900
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1440x1080
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1440x900
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1400x1050
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1368x768
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x1024
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x960
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x800
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x720
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1152x864
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1152x720
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1024x768
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 960x600
2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 800x600
2024/03/19 05:56:30 [StartupScreenHelper.cpp:260] --- OpenGL Renderer Info ---
2024/03/19 05:56:30 [StartupScreenHelper.cpp:265] Vendor: Mesa
2024/03/19 05:56:30 [StartupScreenHelper.cpp:269] Name: llvmpipe (LLVM 17.0.6, 256 bits)
2024/03/19 05:56:30 [StartupScreenHelper.cpp:274] Version: 4.5 (Compatibility Profile) Mesa 24.0.3 (git-c4d371fa7e)
2024/03/19 05:56:30 [StartupScreenHelper.cpp:279] Shading Language Version: 4.50
2024/03/19 05:56:30 [StartupScreenHelper.cpp:287] Max Texture Size: 16384
2024/03/19 05:56:30 [StartupScreenHelper.cpp:292] Max 3D Texture Size: 2048
2024/03/19 05:56:30 [StartupScreenHelper.cpp:298] Max Combined Texture Image Units: 192
2024/03/19 05:56:30 [StartupScreenHelper.cpp:304] Max Vertex Texture Image Units: 32
2024/03/19 05:56:30 [StartupScreenHelper.cpp:310] Max Varying Components: 128
2024/03/19 05:56:30 [StartupScreenHelper.cpp:325] --- Extensions ---
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multisample
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_abgr
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_bgra
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_color
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_minmax
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_subtract
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_copy_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_subtexture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_vertex_array
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_compiled_vertex_array
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture3D
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_IBM_rasterpos_clip
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_point_parameters
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_draw_range_elements
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_packed_pixels
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_point_parameters
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_rescale_normal
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_separate_specular_color
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_edge_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_generate_mipmap
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_texture_border_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_texture_edge_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_texture_lod
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_sRGB
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multitexture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_sRGB
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_IBM_multimode_draw_arrays
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_IBM_texture_mirrored_repeat
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_3DFX_texture_compression_FXT1
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_cube_map
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_add
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transpose_matrix
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_func_separate
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_fog_coord
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_multi_draw_arrays
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_secondary_color
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_add
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_filter_anisotropic
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_lod_bias
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_INGR_blend_func_separate
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_blend_square
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_light_max_exponent
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texgen_reflection
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texture_env_combine4
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_S3_s3tc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SUN_multi_draw_arrays
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_border_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_s3tc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_combine
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_dot3
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_window_pos
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_packed_depth_stencil
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texture_rectangle
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_depth_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_occlusion_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shadow
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_combine
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_crossbar
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_dot3
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_mirrored_repeat
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_window_pos
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_fragment_shader
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_stencil_two_side
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_cube_map
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_copy_depth_to_color
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_depth_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_fog_distance
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_half_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_APPLE_packed_pixels
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_buffers
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_program
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_shader
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_objects
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_program
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_shader
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_draw_buffers
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_env_combine3
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shadow_funcs
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_stencil_wrap
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_pack_invert
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_ycbcr_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_primitive_restart
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_depth_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_program_shadow
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_half_float_pixel
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_occlusion_query2
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_point_sprite
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_100
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_sync
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_non_power_of_two
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_blend_equation_separate
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_equation_separate
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_OES_read_format
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_color_buffer_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_pixel_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression_rgtc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_rectangle
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_compression_3dc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_packed_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_pixel_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_dxt1
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_rgtc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_mirror_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_rectangle
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_shared_exponent
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_blit
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_multisample
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_packed_depth_stencil
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_array_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_separate_stencil
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_mirror_once
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_draw_buffers2
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_draw_instanced
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_gpu_program_parameters
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_gpu_shader4
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_array
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_latc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_integer
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_decode
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_timer_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_OES_EGL_image
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_texture_texture4
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_copy_buffer
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_depth_buffer_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_instanced
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_half_float_vertex
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_instanced_arrays
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_map_buffer_range
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_rg
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_swizzle
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_array_bgra
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_swizzle
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_vertex_array_bgra
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_conditional_render
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_conservative_depth
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_draw_buffers_blend
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_seamless_cubemap_per_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_shader_stencil_export
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES2_compatibility
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_blend_func_extended
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_compatibility
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_debug_output
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_buffers_blend
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_elements_base_vertex
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_explicit_attrib_location
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_coord_conventions
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_provoking_vertex
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_sample_shading
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_sampler_objects
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_seamless_cube_map
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_stencil_export
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_texture_lod
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_tessellation_shader
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_buffer_object_rgb32
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_cube_map_array
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_gather
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_multisample
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_query_lod
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_rgb10_a2ui
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_uniform_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_type_2_10_10_10_rev
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_meminfo
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_provoking_vertex
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_snorm
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_texture_signed_rgba
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_copy_image
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texture_barrier
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_indirect
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_get_program_binary
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gpu_shader5
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gpu_shader_fp64
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_robustness
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_separate_shader_objects
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_bit_encoding
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_precision
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_subroutine
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression_bptc
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_timer_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback2
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback3
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_attrib_64bit
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_viewport_array
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_direct_state_access
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_vertex_attrib_64bit
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_multi_draw_indirect
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ANGLE_texture_compression_dxt3
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ANGLE_texture_compression_dxt5
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_base_instance
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_compressed_texture_pixel_storage
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_conservative_depth
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_internalformat_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_map_buffer_alignment
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_atomic_counters
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_image_load_store
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_420pack
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_packing
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_storage
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback_instanced
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_multisample_blit_scaled
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_transform_feedback
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_query_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_shader_trinary_minmax
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_vertex_shader_layer
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_vertex_shader_viewport_index
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES3_compatibility
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_arrays_of_arrays
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_clear_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_compute_shader
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_copy_image
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_explicit_uniform_location
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_layer_viewport
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_no_attachments
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_invalidate_subdata
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multi_draw_indirect
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_program_interface_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_robust_buffer_access_behavior
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_image_size
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_storage_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_stencil_texturing
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_buffer_range
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_query_levels
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_storage_multisample
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_view
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_attrib_binding
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_debug
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_robustness
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_texture_compression_astc_ldr
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_shader_atomic_float
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_pinned_memory
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_buffer_storage
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_clear_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_enhanced_layouts
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_indirect_parameters
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_internalformat_query2
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multi_bind
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_query_buffer_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_seamless_cubemap_per_texture
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_draw_parameters
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_group_vote
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_include
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_mirror_clamp_to_edge
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_stencil8
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_type_10f_11f_11f_rev
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_debug_label
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_framebuffer_fetch
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_integer_mix
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NVX_gpu_memory_info
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES3_1_compatibility
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_clip_control
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_conditional_render_inverted
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_cull_distance
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_derivative_control
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_direct_state_access
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_get_texture_sub_image
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_pipeline_statistics_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_texture_image_samples
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_barrier
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback_overflow_query
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARM_shader_framebuffer_fetch_depth_stencil
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_polygon_offset_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_image_load_formatted
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_blend_equation_advanced
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_blend_equation_advanced_coherent
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_context_flush_control
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_robust_buffer_access_behavior
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES3_2_compatibility
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gpu_shader_int64
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_parallel_shader_compile
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_post_depth_coverage
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_atomic_counter_ops
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_ballot
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_clock
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_viewport_layer_array
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_filter_minmax
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_filter_minmax
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_R8
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_RG8
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_no_error
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_texture_compression_astc_sliced_3d
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gl_spirv
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_spirv_extensions
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_shader_integer_functions
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_polygon_offset_clamp
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_filter_anisotropic
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_memory_object
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_memory_object_fd
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_parallel_shader_compile
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_EGL_image_storage
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_framebuffer_fetch_non_coherent
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_shadow_lod
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_INTEL_shader_atomic_float_minmax
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_framebuffer_flip_y
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_EGL_sync
2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_ES1_1_compatibility
2024/03/19 05:56:30 [StartupScreenHelper.cpp:330] ------------------
2024/03/19 05:56:30 [StartupScreenHelper.cpp:624] SDL Capability Query Window finalized
2024/03/19 05:56:30 [StartupScreenHelper.cpp:627] OpenGL driver is OpenSpades capable: YES
2024/03/19 05:56:30 [SDLRunner.cpp:434] SDL Version: 2.28.5 SDL-2.28.5-no-vcs
2024/03/19 05:56:31 [SWRenderer.cpp:65] ---- SWRenderer early initialization started ---
2024/03/19 05:56:31 [SWRenderer.cpp:72] creating image manMESA-LOADER: failed to open asahi: /usr/lib/x86_64-linux-gnu/GL/default/lib/dri/asahi_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/x86_64-linux-gnu/GL/default/lib/dri, suffix _dri)
failed to load driver: asahi
ager
2024/03/19 05:56:31 [SWRenderer.cpp:75] creating image renderer
2024/03/19 05:56:31 [SWRenderer.cpp:80] setting framebuffer.
2024/03/19 05:56:31 [SWRenderer.cpp:84] initializing depth buffer.
2024/03/19 05:56:31 [SWRenderer.cpp:88] ---- SWRenderer early initialization done ---
2024/03/19 05:56:32 [Fonts.cpp:76] Font 'SquareFont (Large)' Loaded
2024/03/19 05:56:32 [Fonts.cpp:38] Loading built-in fonts
2024/03/19 05:56:32 [Fonts.cpp:44] Font 'Alte DIN 1451' loaded
2024/03/19 05:56:32 [Settings.cpp:316] WARNING: setting 'cl_showStartupWindow' has multiple descriptors
2024/03/19 05:56:32 [SDLRunner.cpp:193] Starting Client Loop
2024/03/19 05:56:34 [SDLRunner.cpp:221] Close requested by Client
2024/03/19 05:56:34 [SDLRunner.cpp:302] Leaving Client Loop
2024/03/19 05:56:34 [SDLRunner.cpp:434] SDL Version: 2.28.5 SDL-2.28.5-no-vcs
2024/03/19 05:56:34 [SDLGLDevice.cpp:122] starting SDLGLDevice
2024/03/19 05:56:34 [SDLGLDevice.cpp:140] GLEW initialized
2024/03/19 05:56:34 [SDLGLDevice.cpp:142] --- OpenGL Renderer Info ---
2024/03/19 05:56:34 [SDLGLDevice.cpp:145] Vendor: Mesa
2024/03/19 05:56:34 [SDLGLDevice.cpp:148] Name: llvmpipe (LLVM 17.0.6, 256 bits)
2024/03/19 05:56:34 [SDLGLDevice.cpp:151] Version: 4.5 (Compatibility Profile) Mesa 24.0.3 (git-c4d371fa7e)
2024/03/19 05:56:34 [SDLGLDevice.cpp:154] Shading Language Version: 4.50
2024/03/19 05:56:34 [SDLGLDevice.cpp:156] --- Extensions ---
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_3DFX_texture_compression_FXT1
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_conservative_depth
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_draw_buffers_blend
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_multi_draw_indirect
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_pinned_memory
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_query_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_seamless_cubemap_per_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_shader_stencil_export
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_shader_trinary_minmax
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_texture_texture4
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_vertex_shader_layer
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_vertex_shader_viewport_index
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ANGLE_texture_compression_dxt3
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ANGLE_texture_compression_dxt5
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_APPLE_packed_pixels
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES2_compatibility
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES3_1_compatibility
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES3_2_compatibility
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES3_compatibility
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_arrays_of_arrays
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_base_instance
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_blend_func_extended
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_buffer_storage
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_clear_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_clear_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_clip_control
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_color_buffer_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_compatibility
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_compressed_texture_pixel_storage
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_compute_shader
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_conditional_render_inverted
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_conservative_depth
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_copy_buffer
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_copy_image
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_cull_distance
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_debug_output
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_depth_buffer_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_depth_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_depth_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_derivative_control
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_direct_state_access
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_buffers
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_buffers_blend
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_elements_base_vertex
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_indirect
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_instanced
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_enhanced_layouts
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_explicit_attrib_location
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_explicit_uniform_location
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_coord_conventions
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_layer_viewport
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_program
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_program_shadow
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_shader
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_no_attachments
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_sRGB
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_get_program_binary
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_get_texture_sub_image
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gl_spirv
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gpu_shader5
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gpu_shader_fp64
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gpu_shader_int64
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_half_float_pixel
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_half_float_vertex
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_indirect_parameters
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_instanced_arrays
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_internalformat_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_internalformat_query2
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_invalidate_subdata
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_map_buffer_alignment
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_map_buffer_range
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multi_bind
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multi_draw_indirect
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multisample
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multitexture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_occlusion_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_occlusion_query2
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_parallel_shader_compile
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_pipeline_statistics_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_pixel_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_point_parameters
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_point_sprite
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_polygon_offset_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_post_depth_coverage
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_program_interface_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_provoking_vertex
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_query_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_robust_buffer_access_behavior
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_robustness
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_sample_shading
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_sampler_objects
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_seamless_cube_map
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_seamless_cubemap_per_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_separate_shader_objects
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_atomic_counter_ops
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_atomic_counters
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_ballot
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_bit_encoding
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_clock
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_draw_parameters
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_group_vote
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_image_load_store
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_image_size
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_objects
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_precision
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_stencil_export
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_storage_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_subroutine
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_texture_image_samples
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_texture_lod
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_viewport_layer_array
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_100
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_420pack
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_include
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_packing
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shadow
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_spirv_extensions
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_stencil_texturing
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_sync
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_tessellation_shader
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_barrier
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_border_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_buffer_object_rgb32
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_buffer_range
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_compression
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_compression_bptc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_compression_rgtc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_cube_map
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_cube_map_array
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_add
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_combine
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_crossbar
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_dot3
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_filter_anisotropic
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_filter_minmax
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_gather
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_mirror_clamp_to_edge
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_mirrored_repeat
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_multisample
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_non_power_of_two
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_query_levels
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_query_lod
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_rectangle
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_rg
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_rgb10_a2ui
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_stencil8
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_storage
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_storage_multisample
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_swizzle
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_view
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_timer_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback2
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback3
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback_instanced
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback_overflow_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transpose_matrix
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_uniform_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_array_bgra
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_array_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_attrib_64bit
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_attrib_binding
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_program
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_shader
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_type_10f_11f_11f_rev
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_type_2_10_10_10_rev
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_viewport_array
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_window_pos
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARM_shader_framebuffer_fetch_depth_stencil
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_blend_equation_separate
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_draw_buffers
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_fragment_shader
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_meminfo
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_separate_stencil
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_compression_3dc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_env_combine3
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_mirror_once
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_EGL_image_storage
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_EGL_sync
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_abgr
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_bgra
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_color
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_equation_separate
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_func_separate
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_minmax
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_subtract
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_compiled_vertex_array
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_copy_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_debug_label
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_direct_state_access
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_draw_buffers2
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_draw_instanced
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_draw_range_elements
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_fog_coord
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_blit
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_multisample
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_multisample_blit_scaled
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_sRGB
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_gpu_program_parameters
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_gpu_shader4
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_memory_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_memory_object_fd
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_multi_draw_arrays
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_packed_depth_stencil
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_packed_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_packed_pixels
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_pixel_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_point_parameters
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_polygon_offset_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_provoking_vertex
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_rescale_normal
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_secondary_color
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_separate_specular_color
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_framebuffer_fetch
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_framebuffer_fetch_non_coherent
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_image_load_formatted
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_integer_mix
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shadow_funcs
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_stencil_two_side
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_stencil_wrap
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_subtexture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture3D
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_array
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_buffer_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_dxt1
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_latc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_rgtc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_s3tc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_cube_map
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_edge_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_env_add
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_env_combine
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_env_dot3
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_filter_anisotropic
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_filter_minmax
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_integer
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_lod_bias
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_mirror_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_object
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_rectangle
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_R8
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_RG8
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_decode
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_shadow_lod
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_shared_exponent
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_snorm
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_swizzle
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_timer_query
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_transform_feedback
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_vertex_array
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_vertex_array_bgra
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_vertex_attrib_64bit
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_IBM_multimode_draw_arrays
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_IBM_rasterpos_clip
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_IBM_texture_mirrored_repeat
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_INGR_blend_func_separate
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_INTEL_shader_atomic_float_minmax
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced_coherent
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_context_flush_control
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_debug
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_no_error
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_parallel_shader_compile
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_robust_buffer_access_behavior
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_robustness
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_texture_compression_astc_ldr
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_texture_compression_astc_sliced_3d
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_framebuffer_flip_y
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_pack_invert
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_shader_integer_functions
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_texture_signed_rgba
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_window_pos
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_ycbcr_texture
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NVX_gpu_memory_info
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_ES1_1_compatibility
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_blend_square
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_conditional_render
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_copy_depth_to_color
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_copy_image
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_depth_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_fog_distance
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_half_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_light_max_exponent
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_packed_depth_stencil
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_primitive_restart
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_shader_atomic_float
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texgen_reflection
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texture_barrier
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texture_env_combine4
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texture_rectangle
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_OES_EGL_image
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_OES_read_format
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_S3_s3tc
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_generate_mipmap
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_texture_border_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_texture_edge_clamp
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_texture_lod
2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SUN_multi_draw_arrays
2024/03/19 05:56:34 [SDLGLDevice.cpp:183] ------------------
2024/03/19 05:56:34 [SDLGLDevice.cpp:189] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly.
2024/03/19 05:56:34 [GLRenderer.cpp:104] GLRenderer bootstrap
2024/03/19 05:56:34 [GLFramebufferManager.cpp:68] Initializing framebuffer manager
2024/03/19 05:56:34 [GLFramebufferManager.cpp:168] Creating Non-MSAA Buffer
2024/03/19 05:56:34 [GLFramebufferManager.cpp:185] Depth Buffer Allocated
2024/03/19 05:56:34 [GLFramebufferManager.cpp:235] Color Buffer Allocated
2024/03/19 05:56:34 [GLFramebufferManager.cpp:253] Framebuffer Created
2024/03/19 05:56:34 [GLFramebufferManager.cpp:285] Creating Mirror framebuffer
2024/03/19 05:56:34 [GLFramebufferManager.cpp:291] Creating Mirror texture
2024/03/19 05:56:34 [GLFramebufferManager.cpp:296] Color Buffer Allocated
2024/03/19 05:56:34 [GLFramebufferManager.cpp:309] Creating Mirror depth texture
2024/03/19 05:56:34 [GLFramebufferManager.cpp:316] Depth Buffer Allocated
2024/03/19 05:56:34 [GLFramebufferManager.cpp:333] Mirror Framebuffer Created
2024/03/19 05:56:34 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BasicImage.program'
2024/03/19 05:56:34 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicImage.fs'
2024/03/19 05:56:34 [GLProgramManager.cpp:189] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 51.225ms
2024/03/19 05:56:34 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicImage.vs'
2024/03/19 05:56:34 [GLProgramManager.cpp:189] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.061ms
2024/03/19 05:56:34 [GLProgramManager.cpp:138] Successfully linked GLSL program 'Shaders/BasicImage.program' in 13.346ms
2024/03/19 05:56:35 [GLRenderer.cpp:120] GLRenderer started
2024/03/19 05:56:35 [ALFuncs.cpp:249] Linking with OpenAL library.
2024/03/19 05:56:35 [ALDevice.cpp:433] --- All devices ---
2024/03/19 05:56:35 [ALDevice.cpp:436] MacBook Air J313 Speakers
2024/03/19 05:56:35 [ALDevice.cpp:436] Built-in Audio Headphones
2024/03/19 05:56:35 [ALDevice.cpp:439] -------------------
2024/03/19 05:56:35 [ALDevice.cpp:441] --- Devices ---
2024/03/19 05:56:35 [ALDevice.cpp:444] OpenAL Soft
2024/03/19 05:56:35 [ALDevice.cpp:447] ---------------
2024/03/19 05:56:35 [ALDevice.cpp:450] Default device: OpenAL Soft
2024/03/19 05:56:35 [ALDevice.cpp:465] OpenAL Info:
2024/03/19 05:56:35 [ALDevice.cpp:466]   Vendor: (null)
2024/03/19 05:56:35 [ALDevice.cpp:467]   Version: (null)
2024/03/19 05:56:35 [ALDevice.cpp:468]   Renderer: (null)
2024/03/19 05:56:35 [ALDevice.cpp:472] OpenAL ALC Extensions:
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_ENUMERATE_ALL_EXT
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_ENUMERATION_EXT
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_EXT_CAPTURE
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_EXT_DEDICATED
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_EXT_disconnect
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_EXT_EFX
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_EXT_thread_local_context
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_device_clock
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_HRTF
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_loopback
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_loopback_bformat
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_output_limiter
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_output_mode
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_pause_device
2024/03/19 05:56:35 [ALDevice.cpp:474]   ALC_SOFT_reopen_device
2024/03/19 05:56:35 [ALDevice.cpp:493] EAX enabled
2024/03/19 05:56:35 [ALDevice.cpp:515] 96 source(s) initialized
2024/03/19 05:56:35 [GLRenderer.cpp:198] GLRender finalizing
2024/03/19 05:56:35 [GLRenderer.cpp:288] New map loaded; freeing old renderers...
2024/03/19 05:56:35 [GLRenderer.cpp:327] No map loaded
2024/03/19 05:56:35 [GLRenderer.cpp:241] GLRenderer finalized
2024/03/19 05:56:35 [Runner.cpp:48] [!] Unhandled exception in SDLRunner:
SDL_GL_SetSwapInterval failed: That operation is not supported
at /run/build/openspades/Sources/Gui/SDLRunner.cpp:525
void spades::gui::SDLRunner::Run(int, int) at SDLRunner.cpp:427
void spades::gui::Runner::Run() at Runner.cpp:70
void spades::gui::Runner::RunProtected() at Runner.cpp:42
int main(int, char**) at Main.cpp:312

2024/03/19 05:56:36 [Settings.cpp:277] Saving preference to SPConfig.cfg
2024/03/19 05:56:36 [Settings.cpp:183] Saving preferences to SPConfig.cfg
ptitSeb commented 5 months ago

I'm not sure that's a box64 issue here. Looks like hardware opengl is not loading and then on software that:

SDL_GL_SetSwapInterval failed: That operation is not supported

Make the game abort.