Closed m1m1k4tz closed 7 months ago
MESA-LOADER: failed to open asahi: /usr/lib/x86_64-linux-gnu/GL/default/lib/dri/asahi_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/x86_64-linux-gnu/GL/default/lib/dri, suffix _dri) failed to load driver: asahi 2024/03/19 05:56:29 [Main.cpp:324] Package: OpenSpades 0.1.3 2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: ./Resources (Read-only) 2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: /app/share/games/openspades/Resources (Read-only) 2024/03/19 05:56:29 [Main.cpp:400] XDG_DATA_HOME is /home/alex/.var/app/jp.yvt.OpenSpades/data 2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: /home/alex/.local/share/openspades/Resources (Read/Write) 2024/03/19 05:56:29 [Main.cpp:454] Log Started. 2024/03/19 05:56:29 [FltkPreferenceImporter.cpp:82] Checking for legacy preference file: /home/alex/.fltk/yvt.jp/OpenSpades.prefs 2024/03/19 05:56:29 [FltkPreferenceImporter.cpp:86] Legacy preference file wasn't found. 2024/03/19 05:56:29 [Settings.cpp:65] Loading preferences from SPConfig.cfg 2024/03/19 05:56:29 [Settings.cpp:69] SPConfig.cfg found. 2024/03/19 05:56:29 [Main.cpp:463] ---- CPU Information ---- 2024/03/19 05:56:29 [Main.cpp:464] Vendor ID: AuthcAMDenti 2024/03/19 05:56:29 [Main.cpp:465] Brand ID: QEMU TCG CPU version 2.5+ 2024/03/19 05:56:29 [Main.cpp:466] Supports MMX: YES 2024/03/19 05:56:29 [Main.cpp:467] Supports SSE: YES 2024/03/19 05:56:29 [Main.cpp:468] Supports SSE2: YES 2024/03/19 05:56:29 [Main.cpp:469] Supports SSE3: YES 2024/03/19 05:56:29 [Main.cpp:470] Supports SSSE3: YES 2024/03/19 05:56:29 [Main.cpp:471] Supports FMA: YES 2024/03/19 05:56:29 [Main.cpp:472] Supports AVX: YES 2024/03/19 05:56:29 [Main.cpp:473] Supports AVX2: YES 2024/03/19 05:56:29 [Main.cpp:474] Supports AVX512F: NO 2024/03/19 05:56:29 [Main.cpp:476] Supports AVX512CD: NO 2024/03/19 05:56:29 [Main.cpp:478] Supports AVX512ER: NO 2024/03/19 05:56:29 [Main.cpp:480] Supports AVX512PF: NO 2024/03/19 05:56:29 [Main.cpp:482] Simultaneous Multithreading: NO 2024/03/19 05:56:29 [Main.cpp:484] Misc: 2024/03/19 05:56:29 [Main.cpp:485] (none) 2024/03/19 05:56:29 [Main.cpp:486] ------------------------- 2024/03/19 05:56:29 [DirectoryFileSystem.cpp:45] Directory File System Initialized: /app/extra/Resources/ (Read-only) 2024/03/19 05:56:29 [PackageUpdateManager.cpp:324] Loading PackageInfo.json 2024/03/19 05:56:29 [PackageUpdateManager.cpp:332] The package version is 0.1.3.4 (0.1.3) 2024/03/19 05:56:29 [PackageUpdateManager.cpp:200] Update feed URL: http://openspades.yvt.jp/api/version.json 2024/03/19 05:56:29 [PackageUpdateManager.cpp:207] Package target platform: SourceCode 2024/03/19 05:56:29 [PackageUpdateManager.cpp:350] Update feed type: Standard 2024/03/19 05:56:29 [PackageUpdateManager.cpp:358] Starting an automatic update check. 2024/03/19 05:56:29 [PackageUpdateManager.cpp:408] Checking for update 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak000-Nonfree.pak: bca336c5 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak002-Base.pak: d00632b2 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak005-Models.pak: 44de5715 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak010-BaseSkin.pak: a8ff2e19 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak050-Locales.pak: 17ffc8af 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: pak999-References.pak: f8e5d7c3 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: LICENSE 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: LICENSE.md 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: NetLogs 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: PackageInfo.json 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: SPConfig.cfg 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: SystemMessages.log 2024/03/19 05:56:29 [Main.cpp:543] Ignored loose file: favorite_servers.json 2024/03/19 05:56:29 [Main.cpp:559] Pak registered: font-unifont.pak: 9df0269f 2024/03/19 05:56:29 [Main.cpp:575] Initializing localization system 2024/03/19 05:56:29 [Strings.cpp:1218] Using the default locale. (domain='openspades') 2024/03/19 05:56:29 [Main.cpp:583] Initializing script engine 2024/03/19 05:56:29 [ScriptManager.cpp:80] Creating script engine 2024/03/19 05:56:29 [ScriptManager.cpp:84] Configuring 2024/03/19 05:56:29 [ScriptManager.cpp:88] Registering standard libray functions 2024/03/19 05:56:29 [ScriptManager.cpp:99] Registering APIs 2024/03/19 05:56:29 [PackageUpdateManager.cpp:111] The latest available version is 0.1.3.4 (0.1.3). 2024/03/19 05:56:29 [ScriptManager.cpp:105] Loading scripts 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Main.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Base/Base.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Base/Utils.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Skin.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/BasicViewWeapon.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Spade/ThirdPerson.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Spade/View.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Block/ThirdPerson.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Block/View.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Grenade/ThirdPerson.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Grenade/View.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Rifle/ThirdPerson.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Rifle/View.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/SMG/ThirdPerson.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/SMG/View.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Shotgun/ThirdPerson.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Skin/Shotgun/View.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Gui.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/UIFramework.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MessageBox.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/MainScreenUI.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/MainMenu.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/CreateProfileScreen.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/ServerList.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/CountryFlags.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/StartupScreenUI.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/MainMenu.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/UpdateCheckView.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/UIControls.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Button.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Field.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Label.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/ListView.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/ScrollBar.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Slider.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/TabStrip.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/TextViewer.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/ConfigViewTabs.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/ConfigViewFramework.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/DropDownList.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Preferences.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/ClientUI.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/Menu.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/FieldWithHistory.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/ChatLogWindow.as' 2024/03/19 05:56:29 [ScriptManager.cpp:71] Loading script '/Gui/Client/ChatSayWindow.as' 2024/03/19 05:56:29 [ScriptManager.cpp:115] Building 2024/03/19 05:56:30 [Main.cpp:610] Starting startup window 2024/03/19 05:56:30 [StartupScreenHelper.cpp:103] Checking installed locales 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'de' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'el' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'en_us' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'es' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'fr' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'hu' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'id' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'ja' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'ko' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'nl' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'pl' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'pt_br' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'pt_pt' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'ru' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'uk' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'vi' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:131] Locale 'zh_CN' found. 2024/03/19 05:56:30 [StartupScreenHelper.cpp:141] Checking YSR availability 2024/03/19 05:56:30 [StartupScreenHelper.cpp:153] Checking OpenAL availability 2024/03/19 05:56:30 [ALFuncs.cpp:249] Linking with OpenAL library. 2024/03/19 05:56:30 [ALFuncs.cpp:177] 'libopenal.so.1' loaded 2024/03/19 05:56:30 [StartupScreenHelper.cpp:167] Performing ecapability query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2560x1600 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2560x1440 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2048x1536 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 2048x1152 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1920x1440 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1920x1200 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1920x1080 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1680x1050 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1600x1200 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1600x900 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1440x1080 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1440x900 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1400x1050 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1368x768 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x1024 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x960 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x800 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1280x720 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1152x864 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1152x720 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 1024x768 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 960x600 2024/03/19 05:56:30 [StartupScreenHelper.cpp:185] Video Mode Found: 800x600 2024/03/19 05:56:30 [StartupScreenHelper.cpp:260] --- OpenGL Renderer Info --- 2024/03/19 05:56:30 [StartupScreenHelper.cpp:265] Vendor: Mesa 2024/03/19 05:56:30 [StartupScreenHelper.cpp:269] Name: llvmpipe (LLVM 17.0.6, 256 bits) 2024/03/19 05:56:30 [StartupScreenHelper.cpp:274] Version: 4.5 (Compatibility Profile) Mesa 24.0.3 (git-c4d371fa7e) 2024/03/19 05:56:30 [StartupScreenHelper.cpp:279] Shading Language Version: 4.50 2024/03/19 05:56:30 [StartupScreenHelper.cpp:287] Max Texture Size: 16384 2024/03/19 05:56:30 [StartupScreenHelper.cpp:292] Max 3D Texture Size: 2048 2024/03/19 05:56:30 [StartupScreenHelper.cpp:298] Max Combined Texture Image Units: 192 2024/03/19 05:56:30 [StartupScreenHelper.cpp:304] Max Vertex Texture Image Units: 32 2024/03/19 05:56:30 [StartupScreenHelper.cpp:310] Max Varying Components: 128 2024/03/19 05:56:30 [StartupScreenHelper.cpp:325] --- Extensions --- 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multisample 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_abgr 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_bgra 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_color 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_minmax 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_subtract 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_copy_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_subtexture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_vertex_array 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_compiled_vertex_array 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture3D 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_IBM_rasterpos_clip 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_point_parameters 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_draw_range_elements 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_packed_pixels 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_point_parameters 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_rescale_normal 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_separate_specular_color 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_edge_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_generate_mipmap 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_texture_border_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_texture_edge_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SGIS_texture_lod 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_sRGB 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multitexture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_sRGB 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_IBM_multimode_draw_arrays 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_IBM_texture_mirrored_repeat 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_3DFX_texture_compression_FXT1 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_cube_map 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_add 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transpose_matrix 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_func_separate 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_fog_coord 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_multi_draw_arrays 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_secondary_color 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_add 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_filter_anisotropic 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_lod_bias 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_INGR_blend_func_separate 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_blend_square 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_light_max_exponent 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texgen_reflection 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texture_env_combine4 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_S3_s3tc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_SUN_multi_draw_arrays 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_border_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_s3tc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_combine 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_dot3 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_window_pos 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_packed_depth_stencil 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texture_rectangle 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_depth_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_occlusion_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shadow 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_combine 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_crossbar 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_dot3 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_mirrored_repeat 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_window_pos 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_fragment_shader 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_stencil_two_side 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_cube_map 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_copy_depth_to_color 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_depth_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_fog_distance 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_half_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_APPLE_packed_pixels 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_buffers 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_program 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_shader 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_objects 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_program 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_shader 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_draw_buffers 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_env_combine3 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shadow_funcs 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_stencil_wrap 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_pack_invert 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_ycbcr_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_primitive_restart 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_depth_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_program_shadow 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_half_float_pixel 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_occlusion_query2 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_point_sprite 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_100 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_sync 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_non_power_of_two 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_blend_equation_separate 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_blend_equation_separate 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_OES_read_format 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_color_buffer_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_pixel_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression_rgtc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_rectangle 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_compression_3dc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_packed_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_pixel_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_dxt1 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_rgtc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_mirror_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_rectangle 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_shared_exponent 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_blit 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_multisample 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_packed_depth_stencil 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_array_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_separate_stencil 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_texture_mirror_once 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_draw_buffers2 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_draw_instanced 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_gpu_program_parameters 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_gpu_shader4 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_array 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_latc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_integer 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_decode 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_timer_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_OES_EGL_image 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_texture_texture4 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_copy_buffer 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_depth_buffer_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_instanced 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_half_float_vertex 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_instanced_arrays 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_map_buffer_range 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_rg 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_swizzle 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_array_bgra 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_swizzle 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_vertex_array_bgra 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_conditional_render 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_conservative_depth 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_draw_buffers_blend 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_seamless_cubemap_per_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_shader_stencil_export 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES2_compatibility 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_blend_func_extended 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_compatibility 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_debug_output 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_buffers_blend 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_elements_base_vertex 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_explicit_attrib_location 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_coord_conventions 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_provoking_vertex 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_sample_shading 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_sampler_objects 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_seamless_cube_map 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_stencil_export 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_texture_lod 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_tessellation_shader 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_buffer_object_rgb32 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_cube_map_array 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_gather 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_multisample 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_query_lod 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_rgb10_a2ui 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_uniform_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_type_2_10_10_10_rev 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ATI_meminfo 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_provoking_vertex 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_snorm 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_texture_signed_rgba 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_copy_image 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_texture_barrier 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_draw_indirect 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_get_program_binary 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gpu_shader5 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gpu_shader_fp64 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_robustness 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_separate_shader_objects 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_bit_encoding 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_precision 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_subroutine 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression_bptc 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_timer_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback2 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback3 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_attrib_64bit 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_viewport_array 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_direct_state_access 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_vertex_attrib_64bit 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_multi_draw_indirect 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ANGLE_texture_compression_dxt3 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ANGLE_texture_compression_dxt5 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_base_instance 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_compressed_texture_pixel_storage 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_conservative_depth 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_internalformat_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_map_buffer_alignment 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_atomic_counters 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_image_load_store 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_420pack 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_packing 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_storage 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback_instanced 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_multisample_blit_scaled 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_transform_feedback 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_query_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_shader_trinary_minmax 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_vertex_shader_layer 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_vertex_shader_viewport_index 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES3_compatibility 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_arrays_of_arrays 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_clear_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_compute_shader 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_copy_image 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_explicit_uniform_location 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_fragment_layer_viewport 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_no_attachments 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_invalidate_subdata 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multi_draw_indirect 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_program_interface_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_robust_buffer_access_behavior 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_image_size 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_storage_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_stencil_texturing 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_buffer_range 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_query_levels 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_storage_multisample 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_view 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_attrib_binding 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_debug 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_robustness 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_texture_compression_astc_ldr 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_shader_atomic_float 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_AMD_pinned_memory 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_buffer_storage 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_clear_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_enhanced_layouts 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_indirect_parameters 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_internalformat_query2 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_multi_bind 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_query_buffer_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_seamless_cubemap_per_texture 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_draw_parameters 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_group_vote 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_include 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_mirror_clamp_to_edge 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_stencil8 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_vertex_type_10f_11f_11f_rev 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_debug_label 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_framebuffer_fetch 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_integer_mix 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NVX_gpu_memory_info 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES3_1_compatibility 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_clip_control 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_conditional_render_inverted 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_cull_distance 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_derivative_control 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_direct_state_access 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_get_texture_sub_image 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_pipeline_statistics_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_texture_image_samples 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_barrier 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback_overflow_query 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARM_shader_framebuffer_fetch_depth_stencil 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_polygon_offset_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_image_load_formatted 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_blend_equation_advanced 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_blend_equation_advanced_coherent 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_context_flush_control 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_robust_buffer_access_behavior 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_ES3_2_compatibility 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gpu_shader_int64 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_parallel_shader_compile 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_post_depth_coverage 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_atomic_counter_ops 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_ballot 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_clock 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_shader_viewport_layer_array 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_filter_minmax 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_filter_minmax 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_R8 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_RG8 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_no_error 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_texture_compression_astc_sliced_3d 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_gl_spirv 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_spirv_extensions 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_shader_integer_functions 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_polygon_offset_clamp 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_ARB_texture_filter_anisotropic 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_memory_object 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_memory_object_fd 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_KHR_parallel_shader_compile 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_EGL_image_storage 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_shader_framebuffer_fetch_non_coherent 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_texture_shadow_lod 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_INTEL_shader_atomic_float_minmax 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_MESA_framebuffer_flip_y 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_EXT_EGL_sync 2024/03/19 05:56:30 [StartupScreenHelper.cpp:328] GL_NV_ES1_1_compatibility 2024/03/19 05:56:30 [StartupScreenHelper.cpp:330] ------------------ 2024/03/19 05:56:30 [StartupScreenHelper.cpp:624] SDL Capability Query Window finalized 2024/03/19 05:56:30 [StartupScreenHelper.cpp:627] OpenGL driver is OpenSpades capable: YES 2024/03/19 05:56:30 [SDLRunner.cpp:434] SDL Version: 2.28.5 SDL-2.28.5-no-vcs 2024/03/19 05:56:31 [SWRenderer.cpp:65] ---- SWRenderer early initialization started --- 2024/03/19 05:56:31 [SWRenderer.cpp:72] creating image manMESA-LOADER: failed to open asahi: /usr/lib/x86_64-linux-gnu/GL/default/lib/dri/asahi_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/x86_64-linux-gnu/GL/default/lib/dri, suffix _dri) failed to load driver: asahi ager 2024/03/19 05:56:31 [SWRenderer.cpp:75] creating image renderer 2024/03/19 05:56:31 [SWRenderer.cpp:80] setting framebuffer. 2024/03/19 05:56:31 [SWRenderer.cpp:84] initializing depth buffer. 2024/03/19 05:56:31 [SWRenderer.cpp:88] ---- SWRenderer early initialization done --- 2024/03/19 05:56:32 [Fonts.cpp:76] Font 'SquareFont (Large)' Loaded 2024/03/19 05:56:32 [Fonts.cpp:38] Loading built-in fonts 2024/03/19 05:56:32 [Fonts.cpp:44] Font 'Alte DIN 1451' loaded 2024/03/19 05:56:32 [Settings.cpp:316] WARNING: setting 'cl_showStartupWindow' has multiple descriptors 2024/03/19 05:56:32 [SDLRunner.cpp:193] Starting Client Loop 2024/03/19 05:56:34 [SDLRunner.cpp:221] Close requested by Client 2024/03/19 05:56:34 [SDLRunner.cpp:302] Leaving Client Loop 2024/03/19 05:56:34 [SDLRunner.cpp:434] SDL Version: 2.28.5 SDL-2.28.5-no-vcs 2024/03/19 05:56:34 [SDLGLDevice.cpp:122] starting SDLGLDevice 2024/03/19 05:56:34 [SDLGLDevice.cpp:140] GLEW initialized 2024/03/19 05:56:34 [SDLGLDevice.cpp:142] --- OpenGL Renderer Info --- 2024/03/19 05:56:34 [SDLGLDevice.cpp:145] Vendor: Mesa 2024/03/19 05:56:34 [SDLGLDevice.cpp:148] Name: llvmpipe (LLVM 17.0.6, 256 bits) 2024/03/19 05:56:34 [SDLGLDevice.cpp:151] Version: 4.5 (Compatibility Profile) Mesa 24.0.3 (git-c4d371fa7e) 2024/03/19 05:56:34 [SDLGLDevice.cpp:154] Shading Language Version: 4.50 2024/03/19 05:56:34 [SDLGLDevice.cpp:156] --- Extensions --- 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_3DFX_texture_compression_FXT1 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_conservative_depth 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_draw_buffers_blend 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_multi_draw_indirect 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_pinned_memory 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_query_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_seamless_cubemap_per_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_shader_stencil_export 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_shader_trinary_minmax 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_texture_texture4 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_vertex_shader_layer 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_AMD_vertex_shader_viewport_index 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ANGLE_texture_compression_dxt3 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ANGLE_texture_compression_dxt5 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_APPLE_packed_pixels 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES2_compatibility 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES3_1_compatibility 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES3_2_compatibility 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_ES3_compatibility 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_arrays_of_arrays 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_base_instance 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_blend_func_extended 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_buffer_storage 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_clear_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_clear_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_clip_control 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_color_buffer_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_compatibility 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_compressed_texture_pixel_storage 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_compute_shader 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_conditional_render_inverted 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_conservative_depth 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_copy_buffer 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_copy_image 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_cull_distance 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_debug_output 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_depth_buffer_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_depth_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_depth_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_derivative_control 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_direct_state_access 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_buffers 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_buffers_blend 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_elements_base_vertex 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_indirect 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_draw_instanced 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_enhanced_layouts 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_explicit_attrib_location 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_explicit_uniform_location 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_coord_conventions 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_layer_viewport 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_program 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_program_shadow 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_fragment_shader 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_no_attachments 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_sRGB 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_get_program_binary 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_get_texture_sub_image 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gl_spirv 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gpu_shader5 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gpu_shader_fp64 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_gpu_shader_int64 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_half_float_pixel 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_half_float_vertex 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_indirect_parameters 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_instanced_arrays 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_internalformat_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_internalformat_query2 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_invalidate_subdata 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_map_buffer_alignment 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_map_buffer_range 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multi_bind 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multi_draw_indirect 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multisample 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_multitexture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_occlusion_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_occlusion_query2 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_parallel_shader_compile 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_pipeline_statistics_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_pixel_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_point_parameters 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_point_sprite 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_polygon_offset_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_post_depth_coverage 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_program_interface_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_provoking_vertex 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_query_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_robust_buffer_access_behavior 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_robustness 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_sample_shading 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_sampler_objects 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_seamless_cube_map 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_seamless_cubemap_per_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_separate_shader_objects 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_atomic_counter_ops 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_atomic_counters 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_ballot 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_bit_encoding 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_clock 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_draw_parameters 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_group_vote 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_image_load_store 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_image_size 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_objects 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_precision 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_stencil_export 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_storage_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_subroutine 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_texture_image_samples 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_texture_lod 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shader_viewport_layer_array 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_100 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_420pack 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_include 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shading_language_packing 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_shadow 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_spirv_extensions 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_stencil_texturing 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_sync 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_tessellation_shader 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_barrier 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_border_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_buffer_object_rgb32 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_buffer_range 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_compression 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_compression_bptc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_compression_rgtc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_cube_map 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_cube_map_array 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_add 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_combine 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_crossbar 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_env_dot3 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_filter_anisotropic 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_filter_minmax 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_gather 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_mirror_clamp_to_edge 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_mirrored_repeat 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_multisample 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_non_power_of_two 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_query_levels 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_query_lod 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_rectangle 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_rg 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_rgb10_a2ui 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_stencil8 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_storage 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_storage_multisample 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_swizzle 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_texture_view 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_timer_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback2 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback3 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback_instanced 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback_overflow_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_transpose_matrix 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_uniform_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_array_bgra 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_array_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_attrib_64bit 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_attrib_binding 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_program 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_shader 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_type_10f_11f_11f_rev 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_vertex_type_2_10_10_10_rev 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_viewport_array 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARB_window_pos 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ARM_shader_framebuffer_fetch_depth_stencil 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_blend_equation_separate 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_draw_buffers 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_fragment_shader 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_meminfo 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_separate_stencil 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_compression_3dc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_env_combine3 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_ATI_texture_mirror_once 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_EGL_image_storage 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_EGL_sync 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_abgr 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_bgra 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_color 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_equation_separate 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_func_separate 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_minmax 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_blend_subtract 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_compiled_vertex_array 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_copy_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_debug_label 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_direct_state_access 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_draw_buffers2 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_draw_instanced 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_draw_range_elements 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_fog_coord 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_blit 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_multisample 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_multisample_blit_scaled 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_sRGB 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_gpu_program_parameters 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_gpu_shader4 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_memory_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_memory_object_fd 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_multi_draw_arrays 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_packed_depth_stencil 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_packed_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_packed_pixels 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_pixel_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_point_parameters 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_polygon_offset_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_provoking_vertex 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_rescale_normal 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_secondary_color 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_separate_specular_color 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_framebuffer_fetch 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_framebuffer_fetch_non_coherent 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_image_load_formatted 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shader_integer_mix 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_shadow_funcs 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_stencil_two_side 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_stencil_wrap 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_subtexture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture3D 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_array 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_buffer_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_dxt1 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_latc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_rgtc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_s3tc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_cube_map 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_edge_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_env_add 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_env_combine 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_env_dot3 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_filter_anisotropic 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_filter_minmax 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_integer 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_lod_bias 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_mirror_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_object 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_rectangle 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_R8 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_RG8 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_decode 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_shadow_lod 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_shared_exponent 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_snorm 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_texture_swizzle 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_timer_query 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_transform_feedback 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_vertex_array 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_vertex_array_bgra 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_EXT_vertex_attrib_64bit 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_IBM_multimode_draw_arrays 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_IBM_rasterpos_clip 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_IBM_texture_mirrored_repeat 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_INGR_blend_func_separate 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_INTEL_shader_atomic_float_minmax 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced_coherent 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_context_flush_control 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_debug 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_no_error 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_parallel_shader_compile 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_robust_buffer_access_behavior 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_robustness 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_texture_compression_astc_ldr 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_KHR_texture_compression_astc_sliced_3d 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_framebuffer_flip_y 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_pack_invert 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_shader_integer_functions 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_texture_signed_rgba 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_window_pos 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_MESA_ycbcr_texture 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NVX_gpu_memory_info 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_ES1_1_compatibility 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_blend_square 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_conditional_render 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_copy_depth_to_color 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_copy_image 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_depth_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_fog_distance 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_half_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_light_max_exponent 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_packed_depth_stencil 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_primitive_restart 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_shader_atomic_float 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texgen_reflection 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texture_barrier 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texture_env_combine4 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_NV_texture_rectangle 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_OES_EGL_image 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_OES_read_format 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_S3_s3tc 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_generate_mipmap 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_texture_border_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_texture_edge_clamp 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SGIS_texture_lod 2024/03/19 05:56:34 [SDLGLDevice.cpp:171] GL_SUN_multi_draw_arrays 2024/03/19 05:56:34 [SDLGLDevice.cpp:183] ------------------ 2024/03/19 05:56:34 [SDLGLDevice.cpp:189] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly. 2024/03/19 05:56:34 [GLRenderer.cpp:104] GLRenderer bootstrap 2024/03/19 05:56:34 [GLFramebufferManager.cpp:68] Initializing framebuffer manager 2024/03/19 05:56:34 [GLFramebufferManager.cpp:168] Creating Non-MSAA Buffer 2024/03/19 05:56:34 [GLFramebufferManager.cpp:185] Depth Buffer Allocated 2024/03/19 05:56:34 [GLFramebufferManager.cpp:235] Color Buffer Allocated 2024/03/19 05:56:34 [GLFramebufferManager.cpp:253] Framebuffer Created 2024/03/19 05:56:34 [GLFramebufferManager.cpp:285] Creating Mirror framebuffer 2024/03/19 05:56:34 [GLFramebufferManager.cpp:291] Creating Mirror texture 2024/03/19 05:56:34 [GLFramebufferManager.cpp:296] Color Buffer Allocated 2024/03/19 05:56:34 [GLFramebufferManager.cpp:309] Creating Mirror depth texture 2024/03/19 05:56:34 [GLFramebufferManager.cpp:316] Depth Buffer Allocated 2024/03/19 05:56:34 [GLFramebufferManager.cpp:333] Mirror Framebuffer Created 2024/03/19 05:56:34 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BasicImage.program' 2024/03/19 05:56:34 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicImage.fs' 2024/03/19 05:56:34 [GLProgramManager.cpp:189] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 51.225ms 2024/03/19 05:56:34 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicImage.vs' 2024/03/19 05:56:34 [GLProgramManager.cpp:189] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.061ms 2024/03/19 05:56:34 [GLProgramManager.cpp:138] Successfully linked GLSL program 'Shaders/BasicImage.program' in 13.346ms 2024/03/19 05:56:35 [GLRenderer.cpp:120] GLRenderer started 2024/03/19 05:56:35 [ALFuncs.cpp:249] Linking with OpenAL library. 2024/03/19 05:56:35 [ALDevice.cpp:433] --- All devices --- 2024/03/19 05:56:35 [ALDevice.cpp:436] MacBook Air J313 Speakers 2024/03/19 05:56:35 [ALDevice.cpp:436] Built-in Audio Headphones 2024/03/19 05:56:35 [ALDevice.cpp:439] ------------------- 2024/03/19 05:56:35 [ALDevice.cpp:441] --- Devices --- 2024/03/19 05:56:35 [ALDevice.cpp:444] OpenAL Soft 2024/03/19 05:56:35 [ALDevice.cpp:447] --------------- 2024/03/19 05:56:35 [ALDevice.cpp:450] Default device: OpenAL Soft 2024/03/19 05:56:35 [ALDevice.cpp:465] OpenAL Info: 2024/03/19 05:56:35 [ALDevice.cpp:466] Vendor: (null) 2024/03/19 05:56:35 [ALDevice.cpp:467] Version: (null) 2024/03/19 05:56:35 [ALDevice.cpp:468] Renderer: (null) 2024/03/19 05:56:35 [ALDevice.cpp:472] OpenAL ALC Extensions: 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_ENUMERATE_ALL_EXT 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_ENUMERATION_EXT 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_EXT_CAPTURE 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_EXT_DEDICATED 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_EXT_disconnect 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_EXT_EFX 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_EXT_thread_local_context 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_device_clock 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_HRTF 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_loopback 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_loopback_bformat 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_output_limiter 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_output_mode 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_pause_device 2024/03/19 05:56:35 [ALDevice.cpp:474] ALC_SOFT_reopen_device 2024/03/19 05:56:35 [ALDevice.cpp:493] EAX enabled 2024/03/19 05:56:35 [ALDevice.cpp:515] 96 source(s) initialized 2024/03/19 05:56:35 [GLRenderer.cpp:198] GLRender finalizing 2024/03/19 05:56:35 [GLRenderer.cpp:288] New map loaded; freeing old renderers... 2024/03/19 05:56:35 [GLRenderer.cpp:327] No map loaded 2024/03/19 05:56:35 [GLRenderer.cpp:241] GLRenderer finalized 2024/03/19 05:56:35 [Runner.cpp:48] [!] Unhandled exception in SDLRunner: SDL_GL_SetSwapInterval failed: That operation is not supported at /run/build/openspades/Sources/Gui/SDLRunner.cpp:525 void spades::gui::SDLRunner::Run(int, int) at SDLRunner.cpp:427 void spades::gui::Runner::Run() at Runner.cpp:70 void spades::gui::Runner::RunProtected() at Runner.cpp:42 int main(int, char**) at Main.cpp:312 2024/03/19 05:56:36 [Settings.cpp:277] Saving preference to SPConfig.cfg 2024/03/19 05:56:36 [Settings.cpp:183] Saving preferences to SPConfig.cfg
I'm not sure that's a box64 issue here. Looks like hardware opengl is not loading and then on software that:
SDL_GL_SetSwapInterval failed: That operation is not supported
Make the game abort.