Closed KnedlikMCPE closed 7 months ago
The missing symbol might be related to a missing libunwind.so
?
For unity game, I'll test later on my machine, but that might be a side effect of the 16K-pagesize, that can break the C# JIT of Unity engine.
Just tested again on the latest master - While True: Learn work fine, EarthX gets past splash screen and hangs with a CTD shortly after
Note that some Unity3D games might needs some BOX64_DYNAREC_STRONGMEM=1
or more to work (and box64 doesn't handle yet M1 special TSO mode yet).
BOX64_DYNAREC_STRONGMEM=1
Doesn't work, at least not as an environment variable set as BOX64_DYNAREC_STRONGMEM=1 ./earthx.x86_64
(box64 is configured for binfmt_misc)
BOX64_DYNAREC_STRONGMEM=1
Doesn't work, at least not as an environment variable set asBOX64_DYNAREC_STRONGMEM=1 ./earthx.x86_64
(box64 is configured for binfmt_misc)
You mean, it doesn't fix the hanging of the game?
Indeed, the behavior is exactly the same as before
Any news on this?
Well, yesterday, I tried some Unity3D Games on my M1 with Fedora remix on it. I could play A Short Hike without issue (played for like 30min on it). It runs at 60fps, fullscreen, all settings max out, on my MBP 13". So, no issue on my side (and yes, I also have that global symbol error, but that doesn't prevent the game from running).
Now, I think this ticket (Unity3D game nor starting on M1) should be closed. You might want to open another ticket, more precise with your issue.
Alright, before I close it and open another one, where can I get some logs?
you can use BOX64_LOG=1 BOX64_SHOWSEGV=1 BOX64_TRACE_FILE=log.txt
to have logs in "log.txt"
I have created #1456 and will now close this issue,
Seems that for some reason, no Unity games get past splash screen on my M1 machine. Something I noticed they have in common is a framebuffer request with 0hz, and the following error:
Error: Global Symbol _ULx86_64_local_addr_space not found, cannot apply R_X86_64_GLOB_DAT @0x7fff02036410 ((nil)) in UnityPlayer.so
Some games get stuck at the splash screen, some don't have a splash screen and get stuck with a one-color framebuffer. Some throw a not-responding dialogue.