Stardeus, Early Access v0.10.30.2010, Linux x64, Steam, Engine: Unity
Box64 with Dynarec v0.2.7 43d2817
Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
Working.
I can only run the game via software renderer
LIBGL_ALWAYS_SOFTWARE=1 box64 "./Stardeus"
And cannot boot via '-force-opengl'
from shop link, I saw the requirement of gpu is Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support
Working Log,
rico [ /opt/games/stardeus ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 3.0 GHz
Params database has 66 entries
Box64 with Dynarec v0.2.7 43d2817 built on Apr 27 2024 01:08:05
BOX64: Detected 48bits at least of address space
Counted 63 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Stardeus
Rename process to "Stardeus"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Using native(wrapped) libdbus-1.so.3
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libudev.so.1
Tested on
Box64 with Dynarec v0.2.7 43d2817
Radxa Rock 5B, (RK3588, Cortex-A76+Cortex-A55, Mali-G610)
Description
Stardeus, Early Access v0.10.30.2010, Linux x64, Steam, Engine: Unity
Box64 with Dynarec v0.2.7 43d2817 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
LIBGL_ALWAYS_SOFTWARE=1 box64 "./Stardeus"
Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support
Working Log,
Tested on
Status
Previous behavior:
None reported.
Current behavior:
Working.
LIBGL_ALWAYS_SOFTWARE=1 box64 "./Stardeus"
Screenshots
OpenGL
OpenGL 3+ Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support
Additional Information
https://stardeusgame.com/ https://www.gog.com/game/stardeus https://store.steampowered.com/app/1380910/Stardeus/ https://www.pcgamingwiki.com/wiki/Stardeus