ptitSeb / box86-compatibility-list

Box86 Compatibility List (Games and Software)
MIT License
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Dome Keeper (Native) #227

Closed ricoazzurro closed 1 week ago

ricoazzurro commented 1 year ago

Description

Dome Keeper v2.3.2, DLC: Pioneer Pack, Linux x64, Steam, Engine: Godot Rock 5B, Box64 (steam_chrome branch), PAN_MESA_DEBUG=gofaster,gl3

Working. The game runs much better than previous v2.3. no more random freeze, smoother.

Tested on

RADXA Rock 5B (rk3588) 16GB LFS, BSP kernel 5.10.110+, Gnome 43.4, box64 (steam_chrome branch) git 3e19cfe 1080p, default game setting

Status

Previous behavior:

Random freeze.

Current behavior:

Working.

Screenshots

Dome Keeper-1 Dome Keeper-2

OpenGL

OpenGL ES 3.0

Additional Information

PAN_MESA_DEBUG=gofaster,gl3 Box64 (steam_chrome branch), compiled with -DRK3588=1

https://www.pcgamingwiki.com/wiki/Dome_Keeper

ricoazzurro commented 5 months ago

Re-Tested for New version or New platform

Dome Keeper, v3.2.1, Linux x64, Steam, Engine: Godot Included DLC: Assessor Gear Pack, Engineer Gear Pack

Box64 with Dynarec v0.2.7 4a889e3 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46

Working Log,

rico [ /opt/games/dome_keeper ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 61 entries
Box64 with Dynarec v0.2.7 4a889e3 built on Apr  4 2024 02:20:56
BOX64: Detected 48bits at least of address space
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./domekeeper.x86_64
Rename process to "domekeeper.x86_64"
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libpthread.so.0
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXext.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXi.so.6
Using native(wrapped) libGL.so.1
Using emulated libsteam_api.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Godot Engine v3.5.1.stable.custom_build.6fed1ffa3 - https://godotengine.org
MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
failed to load driver: rknpu
MESA: error: ZINK: failed to choose pdev
glx: failed to create drisw screen
MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
failed to load driver: rknpu
OpenGL ES 3.0 Renderer: Mali-G610 (Panfrost)
Async. shader compilation: OFF
Using native(wrapped) libasound.so.2
Using native(wrapped) libpulse.so.0
Using native(wrapped) libudev.so.1

INFO ModLoader: game_install_directory: /opt/games/dome_keeper/
WARNING ModLoader:UserProfile: No mod_ids inside "mod_list" for user profile "default" 
WARNING: No mod_ids inside "mod_list" for user profile "default" 
     at: call (modules/gdscript/gdscript_functions.cpp:789)
INFO ModLoader:ThirdParty:Steam: Checking workshop items, with path: "/opt/workshop/content/1637320"
Can't open workshop folder /opt/workshop/content/1637320 (Error: 31)
ERROR: Can't open workshop folder /opt/workshop/content/1637320 (Error: 31)
   at: call (modules/gdscript/gdscript_functions.cpp:775)
INFO ModLoader: No zipped mods found
Can't open unpacked mods folder res://mods-unpacked/.
ERROR: Can't open unpacked mods folder res://mods-unpacked/.
   at: call (modules/gdscript/gdscript_functions.cpp:775)
INFO ModLoader: No mods were setup
SUCCESS ModLoader: DONE: Loaded all meta data
SUCCESS ModLoader: DONE: Completely finished loading mods
SUCCESS ModLoader: DONE: Installed all script extensions
Upgrade swordtargetlock has an unknown predecessor notavailable. Removing it from upgrades. Data: 
Upgrade orchardbattlerootingdigestion has an unknown predecessor orchardbattlerooting_deactivatedfornow. Removing it from upgrades. Data: 
Upgrade orchardbattlerootingdigestioninvulnerable has an unknown predecessor orchardbattlerootingdigestion. Removing it from upgrades. Data: 
setting palette to palette_1_1
Steam App ID: 1637320
Pioneer pack subscription: True
Assessor Booster pack subscription: True
no new version detected
setting target fps to 250
leaving locale at en_US
current leaderboard domekeeper_prestige_season5_countdown
Leaderboard domekeeper_prestige_season5_countdown not cached, trying to find it
setting palette to palette_1_1
Leaderboard found
loading domekeeper_prestige_season5_countdown 0
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object.cpp:2070)
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417)

Tested on

ricoazzurro commented 1 week ago

Updated test result. https://github.com/ptitSeb/box86-compatibility-list/issues/531 And the game no longer have full screen issue.