Closed ricoazzurro closed 6 months ago
This game is working on RV64, it's super slow, but it's working.
Thank you for testing. I'll test again on rpi4b then. hmmm, might be zlib issue. Will report back, cheers.
I've done the test, it did not work on ARM64. And it's unlikely an opcode error as cosim gives nothing. So I'm guessing it's a wrapper error, but don't know which one.
Working now by upgrading the board's kernel gpu to panthor
and mesa to mainline 24.1.0
.
And thanks for dear Box64 devs for debug and improvements for this game. <3
I'll close this one by posting the below new one.
https://github.com/ptitSeb/box86-compatibility-list/issues/453
Description
Crypt of the NecroDancer v3.5.1-b3875 (62184), Linux x64, GOG, Engine: Monkey X Rock 5B, Box64 (steam_chrome branch git b9378fe), PAN_MESA_DEBUG=gofaster,gl3
NOT working.
The first run, I got
So I fixed libs, libFLAC.so.8 (aarch64 native), libsfml-audio.so.2.5 (x64 from debian)
But the game still not loading, full log attached below
Tested on
RADXA Rock 5B (rk3588) 16GB LFS, BSP kernel 5.10.110+, Gnome 43.4, Box64 (steam_chrome branch git b9378fe) 1080p, default game setting
Status
Previous behavior:
None reported
Current behavior:
NOT working. Can enter title screen, but failed at starting new game (world creating)
Screenshots
OpenGL
Additional Information
PAN_MESA_DEBUG=gofaster,gl3
Box64 (steam_chrome branch), compiled with-DRK3588=1
https://www.pcgamingwiki.com/wiki/Crypt_of_the_Necrodancer