Open ricoazzurro opened 1 year ago
Project Hospital v1.2.22856 (60973), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.7 7dee075 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
export PAN_MESA_DEBUG=gl3
, otherwise the game is pretty slow.Working Log,
rico [ /opt/games/project_hospital ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 62 entries
Box64 with Dynarec v0.2.7 7dee075 built on Apr 14 2024 11:40:27
BOX64: Detected 48bits at least of address space
Counted 63 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./ProjectHospital.x86_64
Rename process to "ProjectHospital.x86_64"
Using native(wrapped) libdl.so.2
Using native(wrapped) libpthread.so.0
Using native(wrapped) librt.so.1
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0
Error: Global Symbol _ULx86_64_local_addr_space not found, cannot apply R_X86_64_GLOB_DAT @0x2003bf0 ((nil)) in /opt/games/project_hospital/ProjectHospital.x86_64
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libGL.so.1
Using native(wrapped) libudev.so.1
Found path: /opt/games/project_hospital/ProjectHospital.x86_64
Using emulated /opt/games/project_hospital/ProjectHospital_Data/Mono/x86_64/libmono.so
Mono path[0] = '/opt/games/project_hospital/ProjectHospital_Data/Managed'
Mono config path = '/opt/games/project_hospital/ProjectHospital_Data/Mono/etc'
Using emulated /opt/games/project_hospital/ProjectHospital_Data/Plugins/x86_64/ScreenSelector.so
Using native(wrapped) libgtk-x11-2.0.so.0
Using native(wrapped) libgdk-x11-2.0.so.0
Using native(wrapped) libgobject-2.0.so.0
Using native(wrapped) libglib-2.0.so.0
Using native(wrapped) libgio-2.0.so.0
Using native(wrapped) libgmodule-2.0.so.0
Using native(wrapped) libgdk_pixbuf-2.0.so.0
Using native(wrapped) libpangocairo-1.0.so.0
Using native(wrapped) libpango-1.0.so.0
Preloaded 'ScreenSelector.so'
Display 0 'HDMI-1 37"': 1920x1080 (primary device).
Logging to /home/rico/.config/unity3d/Oxymoron Games/Project Hospital/Player.log
./box64-start.sh: line 8: 3636 Killed
Description
Project Hospital v1.2.22856 (60973), Linux x64, GOG, Engine: Unity Rock 5B, Box64 (steam_chrome branch git 219ac40), PAN_MESA_DEBUG=gofaster,gl3
Working.
Tested both campaign and sandbox modes. sandbox mode crashed once during world creating.
Tested on
RADXA Rock 5B (rk3588) 16GB LFS, BSP kernel 5.10.110+, Gnome 43.4, Box64 (steam_chrome branch git 219ac40) 1080p, default game setting
Status
Previous behavior:
None reported
Current behavior:
Working.
Screenshots
OpenGL
OpenGL 3+ Unity3D: v2018.2.7f1
Additional Information
PAN_MESA_DEBUG=gofaster,gl3
Box64 (steam_chrome branch), compiled with-DRK3588=1
https://pcgamingwiki.com/wiki/Project_Hospital