Open ricoazzurro opened 1 year ago
Atom RPG: Trudograd, v1.042 (60902), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.7 b77c8fe Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
export PAN_MESA_DEBUG=gl3
-force-opengl
Working Log,
rico [ /opt/games/atom_rpg_trudograd ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 61 entries
Box64 with Dynarec v0.2.7 b77c8fe built on Apr 8 2024 06:11:35
BOX64: Detected 48bits at least of address space
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Trudograd.x86_64
argv[1]="-force-opengl"
Rename process to "Trudograd.x86_64"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libGL.so.1
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libudev.so.1
@ricoazzurro can you test steam version of buckshot roulette on box64 if possible? I'd like seeing if it works and probably'll gonna play
@mcagabe19 sure. but I'm 99% sure it won't work because vulkan is not yet ready on my rk3588 board.
@mcagabe19 sure. but I'm 99% sure it won't work because vulkan is not yet ready on my rk3588 board.
you can use --rendering-driver opengl3
flag for opengl, vulkan is default by godot
@mcagabe19 Working. I'll post the details. If you want test it before buying, I can send you the file via mega by email. And mine is v1.1 from itch.io
@mcagabe19 Working. I'll post the details. If you want test it before buying, I can send you the file via mega by email. And mine is v1.1 from itch.io
nah thx I'll try proton on termux anyways
Enjoy.
And thanks for the bypassing trick --rendering-driver opengl3
.
I'll test with some godot games :)
Description
Atom RPG: Trudograd, v1.042 (60902), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.3 1d98aa5
Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1 PAN_MESA_DEBUG=gofaster,gl3 1080p, default game setting
Working.
Default to Vulkan, Need
-force-opengl
Tested on
Box64 with Dynarec v0.2.3 1d98aa5
Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1 PAN_MESA_DEBUG=gofaster,gl3 1080p, default game setting
Status
Previous behavior:
Speed issue. https://github.com/ptitSeb/box86-compatibility-list/issues/131
Current behavior:
Working. Not smooth, but playable on Rock 5B
Screenshots
OpenGL
Unity3D: v2020.3.36f1 OpenGL Vulkan
Additional Information
https://www.pcgamingwiki.com/wiki/ATOM_RPG_Trudograd Need
-force-opengl