ptitSeb / box86-compatibility-list

Box86 Compatibility List (Games and Software)
MIT License
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ΔV: Rings of Saturn (Native) #397

Open ricoazzurro opened 8 months ago

ricoazzurro commented 8 months ago

Description

ΔV: Rings of Saturn v1.34.9 (70188), Linux x64, GOG, Engine: Godot

Box64 with Dynarec v0.2.7 beaf543

Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 PAN_MESA_DEBUG=gl3 1080p, default game setting

Working log:

rico [ /opt/games/delta_v_rings_of_saturn ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Params database has 54 entries
Box64 with Dynarec v0.2.7 beaf543 built on Jan 28 2024 18:57:35
BOX64: Didn't detect 48bits of address space, considering it's 39bits
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Delta-V.x86_64
Rename process to "Delta-V.x86_64"
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libdl.so.2
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libGL.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libm.so.6
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Warning: Global Symbol ZSTD_trace_compress_end not found, cannot apply R_X86_64_GLOB_DAT @0x2a88f98 ((nil)) in /opt/games/delta_v_rings_of_saturn/Delta-V.x86_64
Warning: Global Symbol ZSTD_trace_decompress_begin not found, cannot apply R_X86_64_GLOB_DAT @0x2a88fb8 ((nil)) in /opt/games/delta_v_rings_of_saturn/Delta-V.x86_64
Warning: Global Symbol ZSTD_trace_decompress_end not found, cannot apply R_X86_64_GLOB_DAT @0x2a88fc0 ((nil)) in /opt/games/delta_v_rings_of_saturn/Delta-V.x86_64
Warning: Global Symbol ZSTD_trace_compress_begin not found, cannot apply R_X86_64_GLOB_DAT @0x2a88fe0 ((nil)) in /opt/games/delta_v_rings_of_saturn/Delta-V.x86_64
Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
libGL error: MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
libGL error: failed to load driver: rknpu
OpenGL ES 3.0 Renderer: Mali-G610 (Panfrost)
Async. shader compilation: ON (full native support)
Shader cache: ON
Using native(wrapped) libasound.so.2
Using native(wrapped) libpulse.so.0
Using native(wrapped) libudev.so.1

ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object.cpp:2070)
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417)
ERROR: There are still MemoryPool allocs in use at exit!
   at: cleanup (core/pool_vector.cpp:63)

Tested on

Box64 with Dynarec v0.2.7 beaf543 Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 PAN_MESA_DEBUG=gl3 1080p, default game setting

Status

Previous behavior:

None reported

Current behavior:

Working.

Screenshots

delta_v_rings_of_saturn-2 delta_v_rings_of_saturn-1

OpenGL

OpenGL 3.x

Additional Information

https://store.steampowered.com/app/846030/V_Rings_of_Saturn/ https://www.pcgamingwiki.com/wiki/%CE%94V:_Rings_of_Saturn

ricoazzurro commented 6 months ago

Re-Tested for New version or New platform

ΔV: Rings of Saturn, v1.42.9 (72084), Linux x64, GOG, Engine: Godot

Box64 with Dynarec v0.2.7 4a889e3 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46

Freezed here,

ΔV Rings of Saturn-freeze-screen

Error Log,

rico [ /opt/games/delta_v_rings_of_saturn ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 61 entries
Box64 with Dynarec v0.2.7 4a889e3 built on Apr  4 2024 02:20:56
BOX64: Detected 48bits at least of address space
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Delta-V.x86_64
argv[1]="-force-opengl"
Rename process to "Delta-V.x86_64"
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXext.so.6
Using native(wrapped) libdl.so.2
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXi.so.6
Using native(wrapped) libGL.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libm.so.6
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
failed to load driver: rknpu
MESA: error: ZINK: failed to choose pdev
glx: failed to create drisw screen
MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
failed to load driver: rknpu
OpenGL ES 3.0 Renderer: Mali-G610 (Panfrost)
Async. shader compilation: ON (full native support)
Shader cache: ON
Using native(wrapped) libasound.so.2
Using native(wrapped) libpulse.so.0
Using native(wrapped) libudev.so.1

MESA: error: VA allocation failed

Tested on

ricoazzurro commented 5 months ago

Tested --rendering-driver opengl3, it didn't help this game. ;(