Open ricoazzurro opened 8 months ago
ΔV: Rings of Saturn, v1.42.9 (72084), Linux x64, GOG, Engine: Godot
Box64 with Dynarec v0.2.7 4a889e3 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
export PAN_MESA_DEBUG=gl3
and -force-opengl
didn't do the trick this time.MESA: error: VA allocation failed
is mentioned in the log, I tried disable libva in re-buding mesa via -Dgallium-va=disabled
, but still the same error msg.LIBGL_ALWAYS_SOFTWARE=1
can launch the game.Freezed here,
Error Log,
rico [ /opt/games/delta_v_rings_of_saturn ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 61 entries
Box64 with Dynarec v0.2.7 4a889e3 built on Apr 4 2024 02:20:56
BOX64: Detected 48bits at least of address space
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Delta-V.x86_64
argv[1]="-force-opengl"
Rename process to "Delta-V.x86_64"
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXext.so.6
Using native(wrapped) libdl.so.2
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXi.so.6
Using native(wrapped) libGL.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libm.so.6
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
failed to load driver: rknpu
MESA: error: ZINK: failed to choose pdev
glx: failed to create drisw screen
MESA-LOADER: failed to open rknpu: /usr/lib/dri/rknpu_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
failed to load driver: rknpu
OpenGL ES 3.0 Renderer: Mali-G610 (Panfrost)
Async. shader compilation: ON (full native support)
Shader cache: ON
Using native(wrapped) libasound.so.2
Using native(wrapped) libpulse.so.0
Using native(wrapped) libudev.so.1
MESA: error: VA allocation failed
Tested --rendering-driver opengl3
, it didn't help this game. ;(
Description
ΔV: Rings of Saturn v1.34.9 (70188), Linux x64, GOG, Engine: Godot
Box64 with Dynarec v0.2.7 beaf543
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 PAN_MESA_DEBUG=gl3 1080p, default game setting
Working log:
Tested on
Box64 with Dynarec v0.2.7 beaf543 Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 PAN_MESA_DEBUG=gl3 1080p, default game setting
Status
Previous behavior:
None reported
Current behavior:
Working.
Screenshots
OpenGL
OpenGL 3.x
Additional Information
https://store.steampowered.com/app/846030/V_Rings_of_Saturn/ https://www.pcgamingwiki.com/wiki/%CE%94V:_Rings_of_Saturn